Welcome to the 3rd Budget deck profile featuring Narukami's Brawler Subclan. Most of the Brawler bosses won't fit into our budget so we are building our deck around budget crit master, Brawler, Wild Rush Dragon.
Wild Rush has 2 abilities. His non-Legion effect is when this unit's attack hits you may retire one of your rear-guards, if you do then your opponent must choose and retire one of his own rear-guards. This ability if useful if you are ahead as you can keep both players on a low card level. But if you are behind likely you are just going to end up more behind.
Wild Rush's second ability is if you are in legion and you drive check a copy of him or his mate you can give Counter Blast 1 to give your vanguard +10k and an extra critical. This ability can make your opponents over guard or lets you steal some victories. (Cost = 1.40 and 0.6 for mate)
The support for him will be the "Trial deck" legion Brawler, Skybeat Dragon. When Skybeat Legions you can retire one of your opponents front row rearguards at no cost. He is good for slowing down a super aggressive opponent or giving you a little breathing room against clans like aqua force and nova grappler. (Cost = 0.9 and 0.7 for the mate)
Just the bosses and their mates brings us to 13.6.
Before we get into perfect guards I wanted to go into R cards that help the deck attain legion and be more consistent as well as the starter.
Ceremonial Bonfire Eradicator, Castor and Threatening Brawler, Kohmei both let you drop&draw when they are placed on the rear-guard given certain conditions. This helps fill the drop zone for legion. They are priced around 0.30 and we will run 6 because I want to run 4 Rising Phoenix (which has a common version so it won't count against our budget). Total Cost: 13.6 + 1.80 = 15.4
Lastly is Lizard Soldier Saishin, he is my starter of choice for this deck. Spark Kid Dragoon doesn't really add much to this deck and neither does the brawler draco kid. Saishin allows you to snipe your opponents starter as long as you hit their vanguard while he boosts and you have a counterblast available. I could go on and on about this guy but I will leave it for a separate article. Cost = 0.20
Total Cost: 15.6
Now for Perfect Guards and Quintet walls, Perfect guards are generallly bettter so let's see how much we can fit in. Wyvern Guard Guld comes in at $5 and the QW Hardship Brawler, Toshu is $1.20 so We should run a 2-2 split.
Final Cost: $28
Decklist:
Starter: Lizard Soldier, Saishin
8x crit
4x draw
4x heal
G1s:
4x Threatening Brawler, Kohmei
2x Ceremonial Bonfire Eradicator, Castor
4x Rising Phoenix
2x Wyvern Guard, Guld
2x Hardship Brawler, Toshu
G2:
3x Jaillock Brawler, Koutenka
4x Brawler, Skyhowl Dragon
4x Brawler, Wildfist Dragon
G3s:
4x Brawler, Skybeat Dragon
4x Brawler, Wild Rush Dragon
Deck Comments:
I already discussed most of it above so the Koutenka's are 10k vanillas to help you guard early and be defensive. And the trigger line up is 8 crit 4 draw because I want to have good drop targets for my cyclers (Kohmei and Castor) and I think its important to build a little hand to take advantage of Wild Rush's non legion skill.
Match Ups: (VS. Deck Win-Loss)
VS. RPBA+Mordred 4-6
Match up tips, Saishin will kill Judgebau everytime which makes this math up a whooole lot easier to deal with. If it doesn't then you should do a back and forth guard the vanguard fest. Your opponent will probably run out of cards first because they've had to guard saishin for longer than you've had to guard Judgebau. Other thansave your front row retires until after RPBA's restand because its likely that they will have a hard time replacing their units after guarding your attacks. Unless you're being rushed, ofcourse then use front row retires to mitigate damage. Once you can kill of Judgebau the match is slightly in their favor because it becomes about triggers and their restanding vanguard is gonna give them more triggers than Wild Rush will.
VS. Thing Saver+Sacred Wingal 5-5
Match up tips, Fairly standard as in any match up you will kill their starter with Saishin. While you might not think killing File affects the deck much it prevents them from easily getting 3 soul for a restand. (one would normally be your starter) Because of this they have to re-ride atleast once or use margal. You can take advantage of being able to slightly slow down their deck in this way by being aggresive. Ideally you aggresiveness will further prevent them from building soul for the restand or will force them into bad decisions just to get the restand off. Seems fairly even though slightly in their favor for being able to get more drive checks than you.
VS. Bluish Flames Core+Glare 6-4
Match up tips, Oddly enough this build for gold paladins doesn't have that much advantage except in superior calling Josephus. Try to be aggressive and retire their units whenever possible. Bluish Flames takes a little while to get set up so you can take advantage of that. By Guarding early on top of all of this it will force them into a corner in which their best options is probably a super powered Explosion Blue. Hopefully you can live that and then close out the game.
Overall Performance:
This deck did a lot better than I expected it too. Saishin by far is the MVP of the deck. If I had used another starter I don't think that I could have done this well. Saishin basically puts every match on even ground. Unfortunately Wild Rush Dragon doesn't really have the power to back up Saishin's early advantage which is why the games are mostly 50-50. If you play well there should be no bad match ups for you meaning that you're not just going to roll over and die to a specific opponent.
Tips for mastering the deck:
- Don't be afraid of re-riding between Wild Fist and Skybeat often. Rising Phoenix can help even out the advantage.
- ALWAYS USE SAISHIN. (This one isn't always true but thats part of learning the deck.)
- Learn how to use Wild Rush's non-legion skill to lower the amount of cards both players have. It can help even the playing field if you know that your opponents is better than you or you have a tough time with the matchup.
You have two options with this. Either use a Shot Gun Blow Dragon build, or go with the Big Bang Brawlers. I think both options would work really well, but I have to lean towards big bang brawlers because the field destruction effect is so powerful and with all the cycling in the G1 lineup of this deck it should be no problem using the skill over and over. I think that Shot Gun Blow synergizes more with Saishin's ability to put you ahead early/even out the game by pressuring the opponent with extra criticals but the 2 CB cost will get in the way and so you might not want to legion on time because you don't have the CB which, for me, is not worth it.
Do you have any comments on the deck? Want to request a budget build from me? Please comment down below and let me know.
Thanks for reading.
~Bambi
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