Welcome to the 10th Budgetguard we finally made it to double digits! This week we go over a deck based on a card I have always wanted to use. Imperial Daughter!
Winning Image: Gain an early advantage and use it too out power the opponent.
First is our Glorious boss card and ideal first ride. Imperial Daughter.
(Image Courtesy of Cardfight Wikia)
She has three skills. First is restraint, meaning she can't attack. Ouch. Luckily her next two abilities remove restraint. The second is that you can Counter Blast (CB) 1 to put a rear-guard into the soul and she will lose restraint. This is great for setting up her third ability as well as abusing our starter. Little Witch Lu Lu. The third and final ability is key. When you have no other rear guards on your turn she loses restraint and has +10k and +1 crit. This is great for getting that early advantage we are looking forward too. Forcing your opponent to drop a lot of cards to guard her. (Cost: 0.20)
(Image Courtesy of Cardfight Wikia)
Our alternate grade 3 is Scarlet Witch, Coco. She gets +3k when you have no cards in your soul which is easy to set up with Lulu. And when she is ridden you can CB2 to draw 2 card if you have one or less cards in the soul. This is really good to gain that +2for CB2 which generates a lot of early advantage. (2.00)
Cost so far: 8.80
For Grade 2 we use 4x Promise Daughter (0.30) and 3x Diviner, Kuroikazuchi (2.00)
For Grade 1s we have 4x Tankman Mode Morningstar (0.30) 4x Arbitrator, Ame-no-sagiri (4.25) and 4x Divine Sword, Ame-no-Murakumo (0.50)
Cost 17+1.2+1.2+6 + 8.8 = 35.8
And for Strides we will use 3x Soaring Auspicious Beast, Kirin (1.25)
Finally the Starter, Little Witch, Lulu (0.20)
Final Cost: 39.75
Deck List:
Starter: Little Witch, Lulu
8crit
4 draw
4 heal
G1s:
4x Arbitrator, Ame-no-Sagiri
4x Tankman Mode Morningstar
4x Divine Sword, Ame-no-Murakumo
2x Weather Girl, Milk
G2s:
3x Diviner, Kuroikazuchi
4x Promise Daughter
4x Tankman Mode Beamcannon
G3s:
4x Imperial Daughter
4x Scarlet Witch, Coco
G4s:
3x Soaring Auspicious Beast, Kirin
Deck Comments:
This is meant to be an aggressive deck where you can gain an advantage over your opponent early and then use that advantage to fuel powerful attacks. Stride plays a key role in being able to recycle Lulu as she can activate when you stride due to her wording. Also we are using 8 crit 4 draw instead of the standard 12crit for OTT because we have 8 promise daughter effects which want us to have extra cards and a draw trigger can give us shield and fodder for those effects at the same time.
Match ups: (Opp Dmg- My Dmg)
- Rebirth (First Game) Loss
- My opponent starts first. I ride a perfect guard and can't hit due lulu staying in the soul. He gets aggressive calling out an attacker and hitting a crit. 0-2 I ride diviner and consider playing a booster but I decided not to, he no guards and I crit him back 2-2. He feigns grade lock and plays another beater. I don't have much to guard with so I let him hit me upto 4. 2-4. I decide to ride Imperial Daughter Over Coco, drawing from lulu and returning her to soul. My opponent drops 20k shield to avoid getting double crit. He rides to grade 3 and continues his offensive. 2-5. Unable to ride Coco to get the right skill chain off I'm forced to stride and use Tankman to up my soul. He no guards but I get 3,3,draw and use Kirin's on-hit to get a crit for more shield. He breakrides DO-Rebirth. but doesn't use Rebirths skill. He attacks my rear and hits a heal (fail) and crit. I am able to survive because he didn't use overlord's skill (I had a lot of cards in hand to guard but onle 1 perfect) 5-4. I ride Coco using the Lulu first for the wombo combo followed by a stride. But I get super lucky and double heal. I attack and push out a lot of shield from him with my powered up rearguards 5-3. He uses Re-birth skill on his next turn but I am able to take the first attack and guard the second. I see that he drive checked two perfects so I doubt i'll be able to take him out next turn. I opt to ride another Coco to get more plusses. I'm only able to drop one perfect from his hand and he uses rebirth skil again 5-5. I 2 pass the first attack and then perfect guard the second. At this point I have 5 cards left in my deck but I know he has a 3, g1, and perfect so I might be able to win this turn. I don't hit any triggers and I am unable to guard and lose the next turn. (Only 1 card left in deck)
- DOTX Loss
- I get to go first this time. First few turns are fairly uneventful as we just trade blows with the vanguard. He damage checks a DOTX so I find out thats what he's playing. 1-2. He follows up with aggression of a full rear column. But I guard him. 2-2. I correctly ride Coco this time getting the insane +3 for CB2. I call a Tankman g1 and promise daughter to make a power column, which forces him to eat more damage. 2-4. He rides DOTX and then strides into Mahmud. Using Burnout to hit my promise daughter and filling up his whole field. I guard his rears and let Mahmud hit. Oddly he runs stands and hits it but I get a heal and he forgets to use Mahmud's effect. I don't have 2 open CB to use Coco so I go for a stride and use imperial daughter to reset lulu followed by a tank man to unflip and fill the soul for a coco next turn. He PGs kirin and I throw 2 crits and a draw onto Imperial Daughter. This leaves him with 1 card in hand. 3-4. He legions and grabs the X. He uses Fargo's skill to give him an extra onhit, but I just let him have the retire with DOTX and pg him. I guard one attack and take the next to get 2 damage to re-ride coco. 4-4. CB2 +3 again feels so good. I use tank man to unflip setting up a draw from Diviner. I attack with coco and he no guards, but I'm unable to get a crit and he even heals. 4-4. I block DOTX again and he pulls a heal and draw, retiring my diviner and lulu. I end up taking a damage. 3-5. I top deck a coco and use it to draw more followed by a stride and filling up my field with a vg booster and tank man column. He Pgs Kirin and I get crit,draw,heal I use tank man to make my 2 crits unblockable for him. 4-5. I Pg DOTX again but he has no effects this time. I let him hit me once just so I don't have to waste 2 10k shields. 5 cards left in deck. He 2 passes coco and I get no triggers but push harder with my tank man column. forcing him to drop his hand. I perfect guard DOTX for the 4th turn in a row and no effects or triggers go off for him. though I am forced to lose everything including interceptors. I drive check both daughters and don't have enough shield to guard the last attack.
Overall Performance:
This deck actually performed really really well. Turns out though that the main star of the deck is coco. Being able to draw 3 cards when you hit grade 3 gives you a huge early burst in advantage which promise daughter/tankman can turn into a damage advantage. Imperial Daughter plays a key role in shoving lulu back into the soul to get even more pluses.
Tips for Mastering:
- With so much utility in the grade 3s knowing when to ditch them for stride is important
- Setting up your next turn is crucial, keeping an eye on damage and soul for Coco, is a must
- Promise Daughter and Tankman (G2) let you convert your advantage into more pressure, learn to use this efficiently.
Tips for adding money:
If you want to keep this deck's fundamentals the same then there isn't really much you can add to it. But if your looking to make it more stride heavy then Susanoo/Coco is an excellent build combining early advantage with late game advantage. Another interesting option is Imperial Daughter/Susanoo because Lulu can actually come out of the soul when you stride so you can put her back into the soul and get a few more cards off of strides. If you go for Susanoo then obviously you need Susanoo, but if you should also pick up some of the RRR stride. I actually don't think you need more than 2 because it's really counterblast heavy and I think that OTTs are in dire need of a kill source so Atmos goes great with the deck.
Do you have any comments on the deck? Want to request a budget deck from me? Please comment below and help me help you.
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Thanks for reading,
~Bambi
I know this is an older deck, but the new Floral Witch master Mimi is screaming for her own build. So I editted this one to accomidate her and she is amazing!
ReplyDeleteI know this is an older deck, but the new Floral Witch master Mimi is screaming for her own build. So I editted this one to accomidate her and she is amazing!
ReplyDelete