Thursday, March 5, 2015

Cardfight Budgetguard 8: Gear Chronicle Trial Decks

Hey Cardfighters,

I've been waiting for this day for a long time. We finally have G-trial decks which come with 2 of every important card INCLUDING PERFECT GUARDS. YES! This means that you can make a full and possibly competitive deck with just 2 trial decks smushed together. And that is exactly what we will do this week.

*Note: Generation Break = GB*

Winning Image: Defense and Field Control
G-TD01-002EN (Sample)
(Image courtesy of Cardfight Wikia)

The main boss of the deck is Chronojet Dragon. His GB2 skill is "This unit gets +5k and your opponent cannot guard with grade 1s or greater form their hand when it attacks." This skill will let you manipulate your opponent's guarding ability to put them in the worst possible situation. His second skill is an on-stride skill which is "CB1, when you stride over this unit, choose a rearguard an opponent controls and put it on the bottom of their deck." This skill will let you get repeated field control off for a cheap cost. I will refer to this effect as rewind from now on.

The next grade 3 in the deck is Steam Knight Ubara-tutu. He has a GB1 skill where he gets +6k when he attacks and an on-ride skill which is CB2 to rewind an opponent's grade 2 or less unit.

Steam Fighter, Amber is the only grade 2 worth mentioning as it has a GB1 skill when it attacks and is boosted you may CB1 and if you do rewind your opponent's grade 2 or less unit. This helps fufill the theme of field control.

The rest of the normal deck are commonly found in trial decks such as vanillas and 10k boosters. However I do want to talk about one particular card. Steam Soldier, Tauge. This card is a boss I love this card and him and his clones are my favorite new cards from the new trial decks. Basically it gets +5k when it is attacked. This means that you can easily prevent early rushes and makes guarding early super easy. This is super important in stride format and onward as each damage is becoming more and more important.

Lastly are the Stride units that come with the Trial decks. Interdimensional Dragon, Mystery-flare Dragon. Unfortunately Gear Chronicle got the short end of the stick with the trial decks. Mystery Flare's on hit skill is to reveal the top 4 card of your deck and if they are all different grades then you can CB4 and take an extra turn. This skill is almost guaranteed to never go off and should only be used as a last resort. Your counterblasts are much better used on Chronojet and Amber.

Final Cost: 2x Trial Deck = $30

Deck List:

Starter: GunnerGear Dracokid
4 crit
8 draw
4 heal

G1s:
4x Withdrawn Gear Raven
4x Steam Soldier, Tauge
4x Masergear Dragon
2x Steam Rider, Burnham

G2s: 
4x Steam Fighter Amber
4x Smokegear Dragon
3x Great Carapace, Gear Turtle

G3s:
4x Chronojet Dragon
4x Steam Knight, Ubara-tutu

G4s:
4x Interdimensional Dragon, Mystery-flare Dragon

Deck Comments:
     There are only a few odd choices in this deck the first is the decision of 4 crit and 8 draw. This was because I don't think stand triggers bring anything to the deck due to the fact that at most I can run 8 11k+ attackers and half of them only work after GB1. This makes Stand triggers fairly useless for half the game and since my only option is draws 4 crit 8 draw it is. 4crit 8 draw affects the other decision I made which was to run the especial interceptors rather than the more common choice of GB1 12k attackers. This is because we reduce the total amount of shield in the deck to make room for the extra draws so we are compensating a little by using the especial intercepts.
 

Match ups: 
*I'm trying something new this week because 30 test matches a week is starting to become a huge time commitment with stride increasing average game time albeit slightly. I am going to play 1-2 games on Cardfight Area and do an in-depth match recap. I will play more than 2 matches total with the deck so that I can get a good feel for it, but this system doesn't require me to put int 3-4 hours or playing each week which I can't really afford to do.*
  • VS. D. Police Kaiser Legion + Breakride (Forgot sorry)
    • He wins the coin flips. On my turn I am grade locked so I go for G-assist and ride Masergear dragon and follow up with an attack. He is also grade locked but doesn't G assist instead calling a 10k attacker and going on the offensive. He gets a heal trigger to recover some damage while I get a defensive draw. I ride into the 10k vanilla and attack no triggers. On his turn he again refuses to g-assist and stays at 1 playing a booster behind his 10k attacker. This time he crits me but I get a double defensive draw. I get to grade 3 and call an rearguard column to be more aggresive. He starts takes most of my attacks going to 3 damage. At this point I start guarding aggressively and he goes for my rearguards. He gets to grade 2 by the next turn and I continue guarding away. I get him to 5 and he finally hits grade 3 using the daikaiser breakride and strides into Atmos. I pg it to stay at a low damage because I know a super strong attack is coming. Next turn rewind most of hit field and push back thinking I can probably kill him but I don't get any triggers and he perfect guards my vanguard. On his next turn he breakrides the True Daikaiser Legion and uses legion. This makes him a 32k with 3 crits and if he drive checks a grade 3 he can nullify 2 guardians. I look at my hand and decide that I have to gamble that he will not get a grade 3 and put up a single PG. Unfortunately for me he gets the 3 and I go from 3 damage to dead.

  • VS. Megacolony Breakride + Legion (MichaelF)
    • A little nervous seeing the starter because I know how much vanguard paralyzing hurts stride decks. He goes first. I ride Masergear and then call another to go on the offensive. My opponent responds by calling a rearguard column to punish me. I let Megacolony Battler C hit and he stuns my rear Masergear and I go to 2 damage. I ride and call 10k vanillas to continue applying pressure. He takes damage going to 3 and then intercepts to guard my rear. He rides the legion and replaces his field with a 10k vanguard booster and a 10k vanilla. I take the vanguard attack and guard the rear putting me at 3. I ride Ubara-tutu rewinding his 10k booster and then stride with a G2 and G1 followed with gunnergear's skill to set up my stride for next turn. He no guards and I hit a crit and a draw to put him up to 5 and forcing a Quintet Wall from my rear guard. His next turn he legions and stuns my Masergear again. He doesn't persona drive check (the 3 or the mate) so I don't get paralyzed. Next turn I stride again and he isn't able to guard and that's the game.
Overall Performance:
     The deck is super fun and is decently powerful providing that you ride into Chronojet Dragon to use the on-stride ability repeatedly to control your opponent's field. If you draw into your power units like Amber then you can definitely put up a fight against most decks as you can see I was totally in control of the megacolony match. Overall a strong deck especially if you play well using pin point rewinds to hinder your opponent.
 

Tips for Mastering:
  • The first stride is crucial. Gunner Gear can set up the next one but you really need that first one. You need to decide whether its worth it to stay vanilla or not if you don't have a G3.
  • Rewind smartly. Key units like a 10k booster or Laurel are important to snipe so it is important to play around that.

Tips for adding money:
      There really isn't anything you can do until G-BT01 comes out in a couple weeks. When that comes I suggest switching to an 8 crit 4 draw or a 6-6 set up. There should be a lot better options for your units and replacing things like the epecial interceptor or the 8k vanillas for more effects will go a long way. Lastly I think there is a legion which will provide a better back up/alternate to chornojet dragon and your choices for strides increases greatly.


Did you like the new match up format? Do you want me to convert back to the old one even if I have to reduce the number of decks or amount of matches I play against them? Please comment below and help me help you.

If you want to be updated on the latest information and be notified about new posts click the link below and like the Bambguard Facebook page. 

Thanks for reading,

~Bambi

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