Most people think that dudley's are vastly inferior to the standard Bloody Ogle, Bad End Dragger, but this week we'll see how well we can do with the dudleys! Hopefully it won't be a "dud". (eeeeyyyy)
Winning Image: Multi-attacks with Geronimo and early aggro
(Image Courtesy of Cardfight Wikia)
The main goal of the deck is to abuse this guy. With him we should be able to get off 6 attacks in one turn! Granted, they won't be super powerful attacks but if your opponent is at high damage (ideally 5) or doesn't get damage triggers then it will be really painful for them.
(Image Courtesy of Cardfight Wikia)
To get the Dudley name we have a few choices but I decided to go with Dudley Lucifer. He has advantages that he doesn't use any counterblasts so we can save it for other effects unlike Dudley Emperor. This lets us do 4 attack turns consistently even when we can't stride which can sometimes be even better than our strides as it doesn't require as much dedication to the field.
Deck List:
Starter: Smart Leader, Dark Bringer
8 Critical
4 Stand
4 Heal
G1s:
4 Cheer Girl, Marilyn (2.20)
4 Dudley Daisy (0.25)
4 Machine gun, Gloria (0.25)
2 Dudley Dan (0.25)
G2s:
4 Devil Summoner
4 Dudley Mason (0.25)
2 Dudley Monty
2 Spike Bouncer
G3s:
4 Demonic Lord, Dudley Lucifer (0.50)
3 Dudley Moses
G4s:
4 Godly-Speed, Flash Bruce (0.30)
4 Great Warrior, Dudley Geronimo (1.00)
Final Cost: $18.00
Deck Comments:
This deck is built around trying to get off lots of attacks with Geronimo to try to finish off the game. To achieve this we will need to get a lot of cards on the field. This is where the key cards of Gloria and Devil Summoner come in. Gloria will let you keep up your hand while dishing out early rushes and Devil Summoner should have a fairly good chance of nabbing a free rearguard which will become an effective attacker with Geronimo. The rest of the deck is mostly Dudley stuff to work with Dudley Lucifer's LB4. Spike bouncer should help if your opponent lets a few attacks go through (it should power up a good amount).
Match ups:
Overall Performance:
Over the few games that I've played, I found that the early game this deck can bring is really strong. A few attackers set up amazing follow up plays mainly Dudley Mason who can searh your deck for a Devil summoner to hopefully lead to more rearguards. Once the strong early game wraps up we can get straight into power plays with Geronimo or on-hit pressure with Flashbruce. It is still debatable whether this deck is better than the Ogle/Dragger combo since that deck's main win condition is almost unstoppable but this deck has a much more rounded game plan having decently strong plays through out the game rather than just a single turn. Personally I'm more a fan of this style but that doesn't really make it more powerful objectively.
Tips for Mastering:
- Learn to play around Devil Summoner's call. you might what to attack in certain orders to either call a booster or another attacker.
- Sometimes Dudley Lucifer can be a more effective kill than Striding since he requires less units to go off than Geronimo
Tips for adding money:
One option for adding money would be to switch out the legions for Dudley Emperors. I'm honestly not sure how effective this would be since Emperor's skill is a little lack luster without the breakride. You could consider doing the Breakride combo with Dudley Emperor and then using Geronimo to cover the situations where you are forced to ride Dudley without the breakride. Other than that there isn't much to do to add power to the deck. Possibly switching out Dudley Daisys and Spike Bouncers for Reckless Express and Highspeed Brakki could work.
Do you have any comments on the deck? Want to request a budget deck from me? Please leave a comment and help me help you.
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Thanks for reading,
Chris
Looks like a really fun deck. Ever since i first saw the stride unit, i was curious how good this type of deck could be.
ReplyDeleteYea no one seems to give them a chance. Its a little tricky since if you attack with everything then you end up losing 5 cards. I think dudley's strength is in their early-midgame pressure which the bad-end bloody ogle deck seems to lack (for the most part).
DeleteNice deck but it would b cool to see more than one duel with it.
ReplyDeleteThanks for the feedback :) I'll make sure to do two games for each Budgetguard from now on!
Delete