Showing posts with label Spike. Show all posts
Showing posts with label Spike. Show all posts

Monday, September 14, 2015

Budgetguard 32: Dudley Spike Brothers

Hey Cardfighters,

Most people think that dudley's are vastly inferior to the standard Bloody Ogle, Bad End Dragger, but this week we'll see how well we can do with the dudleys! Hopefully it won't be a "dud". (eeeeyyyy)

Winning Image: Multi-attacks with Geronimo and early aggro

G-FC01-017EN-RRR
(Image Courtesy of Cardfight Wikia)

     The main goal of the deck is to abuse this guy. With him we should be able to get off 6 attacks in one turn! Granted, they won't be super powerful attacks but if your opponent is at high damage (ideally 5) or doesn't get damage triggers then it will be really painful for them.

FC02-020EN
(Image Courtesy of Cardfight Wikia)

     To get the Dudley name we have a few choices but I decided to go with Dudley Lucifer. He has advantages that he doesn't use any counterblasts so we can save it for other effects unlike Dudley Emperor. This lets us do 4 attack turns consistently even when we can't stride which can sometimes be even better than our strides as it doesn't require as much dedication to the field.


Deck List:

Starter: Smart Leader, Dark Bringer
8 Critical
4 Stand
4 Heal

G1s:
4 Cheer Girl, Marilyn (2.20)
4 Dudley Daisy (0.25)
4 Machine gun, Gloria (0.25)
2 Dudley Dan (0.25)

G2s:
4 Devil Summoner
4 Dudley Mason (0.25)
2 Dudley Monty
2 Spike Bouncer

G3s:
4 Demonic Lord, Dudley Lucifer (0.50)
3 Dudley Moses

G4s:
4 Godly-Speed, Flash Bruce (0.30)
4 Great Warrior, Dudley Geronimo (1.00)

Final Cost:  $18.00

Deck Comments:
     This deck is built around trying to get off lots of attacks with Geronimo to try to finish off the game. To achieve this we will need to get a lot of cards on the field. This is where the key cards of Gloria and Devil Summoner come in. Gloria will let you keep up your hand while dishing out early rushes and Devil Summoner should have a fairly good chance of nabbing a free rearguard which will become an effective attacker with Geronimo. The rest of the deck is mostly Dudley stuff to work with Dudley Lucifer's LB4. Spike bouncer should help if your opponent lets a few attacks go through (it should power up a good amount).


Match ups:


Overall Performance:
     Over the few games that I've played, I found that the early game this deck can bring is really strong. A few attackers set up amazing follow up plays mainly Dudley Mason who can searh your deck for a Devil summoner to hopefully lead to more rearguards. Once the strong early game wraps up we can get straight into power plays with Geronimo or on-hit pressure with Flashbruce. It is still debatable whether this deck is better than the Ogle/Dragger combo since that deck's main win condition is almost unstoppable but this deck has a much more rounded game plan having decently strong plays through out the game rather than just a single turn. Personally I'm more a fan of this style but that doesn't really make it more powerful objectively.

Tips for Mastering:


  • Learn to play around Devil Summoner's call. you might what to attack in certain orders to either call a booster or another attacker.
  • Sometimes Dudley Lucifer can be a more effective kill than Striding since he requires less units to go off than Geronimo

Tips for adding money:
     One option for adding money would be to switch out the legions for Dudley Emperors. I'm honestly not sure how effective this would be since Emperor's skill is a little lack luster without the breakride. You could consider doing the Breakride combo with Dudley Emperor and then using Geronimo to cover the situations where you are forced to ride Dudley without the breakride. Other than that there isn't much to do to add power to the deck. Possibly switching out Dudley Daisys and Spike Bouncers for Reckless Express and Highspeed Brakki could work.

Do you have any comments on the deck? Want to request a budget deck from me? Please leave a comment and help me help you.

If you want to be updated on the latest information and be notified about new posts click the link below and like the Vanguard Central Facebook page.

Thanks for reading,

Chris

Saturday, May 2, 2015

Budgetguard 16: Spike Brothers

Hey Cardfighters,

This week we explore the world of American Football... JK ITS SPIKE BROTHERS! Unfortunately Spike Brothers doesn't have a lot of options so there wasn't much to work with.

Winning Image: Early Legion to get damage in quick followed by Striding

BT16-052EN-RBT16-024EN-RR
(Image Courtesy of Cardfight Wikia)

      The main boss of this deck is Bloody Ogle. He has a non legion effect of "CB2 put a card from your hand into your soul: when this unit attacks a vanguard you may pay the cost if you do search your deck for a card and place it on an open rearguard, shuffle your deck." This lets you get of extra attacks during the battle phase and helps with a little bit of utility. The Legion effect is during the turn you legion when your rearguard attacks it gets +5k power and they are returned to the bottom of the deck. This will allow you to make early aggressive pushes to get the opponent to high damage. (3.80)

BT16-051EN-RBT16-023EN-RR
(Image Courtesy of Cardfight Wikia)

     The secondary grade 3 is the other legion unit. Emerald Blaze. The non-legion skill is "SB2: this unit gets +2k" This has applications in infinite re-legioning not that you should need it as well as clearing out soul if you have built up a ton of it. The legion skill isn't useful in this deck so I will not go over it. It is much too costly for what it does. (0.6)

Other notable cards are 4x QWs (0.50) 4x Frozen Ogle (2), 1x Silver Blaze (0.5) 4x Mason (0.5)

Cost: 30.1

Filling in the rest of the cost we can add 2x Magum (4)

Final Cost: $38.1


Deck List:

Starter: Mecha Trainer
4 Crit
8 draw
4 heal

G1s:
4x Baron Amadeus
4x Cyclone Blitz
4x Machine-gun Gloria
2x Commander Gary, Gannon

G2s:
4x Dudley Mason
3x Frozen Ogle
3x Jumbo, the Stungun
1x Silver Blaze

G3s:
4x Bloody Ogle
4x Emerald Blaze

G4s:
2x Heat Element, Magum

Deck Comments:
     The first thing to note i the 8 draw 4 crit. This is because Spike bros are very combo heavy and getting the right set up can determine if you win or lose. Cyclone Blitz may seem like an odd choice but he hit's 9k grade 2s by himself meaning you can rush more consistently as well as using up soul/filling the dropzone for legion.  The only other thing is that we use a lot of copies of Jumbo the Stungun to set up "free" attacks by unflipping precious counterblasts.

Match ups: 
  •  VS. Metalborgs (Loss) 
    • I get to go first, but I am forced to ride Jumbo, I mecha trainer out gary gannon to help filter my hand from draw triggers. He calls out a rear guard attacker and swings 1-2. I ride into Bloody Ogle and crit him 3-2. He is grade stuck so I guard easily an start my aggression calling out a column and another attacker. 4-2. He rides barrengrater and goes into sinbuster which I have to take. This lets him recover some by drawing and retiring one of my units. 4-3. I go for a legion to try to take him out he guards my rearguards and I pull out a grade 3 for more attacking power and he no guards. I get a crit but he damages a draw and a HEAL! my next attack isn't strong enough to go through. 5-3. He strides and then calls a full field including laurel. I have barely enough in my hand to 2 pass but he manages to get it and with my hand gone that's game. 
  • VS. Amon (Win)
    • My opponent goes first. and I try to rush with dudley mason's skill bringing out jumbo for an unflip and then sending him back to draw a card with gloria. but he has the guard. 1-1. He goes aggressive right back calling a a column and a 12k attacker. 3-2. I am grade locked but I do what I can to pressure him with dudley. 3-3 He g assists into amon and then soul charges a ton which makes me damage a grade 3 :/ 3-4/ I top deck Emerald Blaze though and without enough cards in my dropzone I opt to legion. (This is a misplay I should have soulblasted for Blaze and then legioned to keep cards. I get a 2 3s and a heal while he drops a PG. 3-3. He rides into Amon Reverse. but I guard  2 pass with my quintet wall. He gets no triggers and i guard his other attacks easily. 3-4. I ride into Bloody Ogle and go for another stride which he PGs again. This time I face a 39k Amon Reverse and I guard with all my shield for 2 pass. No triggers. I take his next attack and go for game by legioning and calling 2 grade 3 attackers. He messes up and misguards which gives me. a chance and I finish the game by calling out Silver Blaze with Bloody Ogle.



Overall Performance:
     The deck seems pretty decent. Not as powerful as the usual spike brothers build due to the lack of Bad End Dragger, but the early rushing abilities combo'd with the late game stride power can take opponent's off guard.

Tips for Mastering:
  • Ask yourself if its better to legion or stride?
  • Learn the best units to call out with dudley and Ogle

Tips for adding money:
     Bad End Dragger and PGs. Those are your priorities. When you add them the winning image of the deck changes slightly but the performance jumps up a ton. Once you have those you should focus on attaining more stride units. Other than a few tech options that aren't expensive at all that's all you can do as spike brother's don't have a lot of depth.


Do you have any comments on the deck? Want to request a budget deck from me? Please leave a comment and help me help you.

If you want to be updated on the latest information and be notified about new posts click the link below and like the Bambguard Facebook page. 

Thanks for reading,

~Bambi