This week we explore the world of American Football... JK ITS SPIKE BROTHERS! Unfortunately Spike Brothers doesn't have a lot of options so there wasn't much to work with.
Winning Image: Early Legion to get damage in quick followed by Striding
(Image Courtesy of Cardfight Wikia)
The main boss of this deck is Bloody Ogle. He has a non legion effect of "CB2 put a card from your hand into your soul: when this unit attacks a vanguard you may pay the cost if you do search your deck for a card and place it on an open rearguard, shuffle your deck." This lets you get of extra attacks during the battle phase and helps with a little bit of utility. The Legion effect is during the turn you legion when your rearguard attacks it gets +5k power and they are returned to the bottom of the deck. This will allow you to make early aggressive pushes to get the opponent to high damage. (3.80)
(Image Courtesy of Cardfight Wikia)
The secondary grade 3 is the other legion unit. Emerald Blaze. The non-legion skill is "SB2: this unit gets +2k" This has applications in infinite re-legioning not that you should need it as well as clearing out soul if you have built up a ton of it. The legion skill isn't useful in this deck so I will not go over it. It is much too costly for what it does. (0.6)
Other notable cards are 4x QWs (0.50) 4x Frozen Ogle (2), 1x Silver Blaze (0.5) 4x Mason (0.5)
Cost: 30.1
Filling in the rest of the cost we can add 2x Magum (4)
Final Cost: $38.1
Deck List:
Starter: Mecha Trainer
4 Crit
8 draw
4 heal
G1s:
4x Baron Amadeus
4x Cyclone Blitz
4x Machine-gun Gloria
2x Commander Gary, Gannon
G2s:
4x Dudley Mason
3x Frozen Ogle
3x Jumbo, the Stungun
1x Silver Blaze
G3s:
4x Bloody Ogle
4x Emerald Blaze
G4s:
2x Heat Element, Magum
Deck Comments:
The first thing to note i the 8 draw 4 crit. This is because Spike bros are very combo heavy and getting the right set up can determine if you win or lose. Cyclone Blitz may seem like an odd choice but he hit's 9k grade 2s by himself meaning you can rush more consistently as well as using up soul/filling the dropzone for legion. The only other thing is that we use a lot of copies of Jumbo the Stungun to set up "free" attacks by unflipping precious counterblasts.
Match ups:
- VS. Metalborgs (Loss)
- I get to go first, but I am forced to ride Jumbo, I mecha trainer out gary gannon to help filter my hand from draw triggers. He calls out a rear guard attacker and swings 1-2. I ride into Bloody Ogle and crit him 3-2. He is grade stuck so I guard easily an start my aggression calling out a column and another attacker. 4-2. He rides barrengrater and goes into sinbuster which I have to take. This lets him recover some by drawing and retiring one of my units. 4-3. I go for a legion to try to take him out he guards my rearguards and I pull out a grade 3 for more attacking power and he no guards. I get a crit but he damages a draw and a HEAL! my next attack isn't strong enough to go through. 5-3. He strides and then calls a full field including laurel. I have barely enough in my hand to 2 pass but he manages to get it and with my hand gone that's game.
- VS. Amon (Win)
- My opponent goes first. and I try to rush with dudley mason's skill bringing out jumbo for an unflip and then sending him back to draw a card with gloria. but he has the guard. 1-1. He goes aggressive right back calling a a column and a 12k attacker. 3-2. I am grade locked but I do what I can to pressure him with dudley. 3-3 He g assists into amon and then soul charges a ton which makes me damage a grade 3 :/ 3-4/ I top deck Emerald Blaze though and without enough cards in my dropzone I opt to legion. (This is a misplay I should have soulblasted for Blaze and then legioned to keep cards. I get a 2 3s and a heal while he drops a PG. 3-3. He rides into Amon Reverse. but I guard 2 pass with my quintet wall. He gets no triggers and i guard his other attacks easily. 3-4. I ride into Bloody Ogle and go for another stride which he PGs again. This time I face a 39k Amon Reverse and I guard with all my shield for 2 pass. No triggers. I take his next attack and go for game by legioning and calling 2 grade 3 attackers. He messes up and misguards which gives me. a chance and I finish the game by calling out Silver Blaze with Bloody Ogle.
Overall Performance:
The deck seems pretty decent. Not as powerful as the usual spike brothers build due to the lack of Bad End Dragger, but the early rushing abilities combo'd with the late game stride power can take opponent's off guard.
Tips for Mastering:
- Ask yourself if its better to legion or stride?
- Learn the best units to call out with dudley and Ogle
Tips for adding money:
Bad End Dragger and PGs. Those are your priorities. When you add them the winning image of the deck changes slightly but the performance jumps up a ton. Once you have those you should focus on attaining more stride units. Other than a few tech options that aren't expensive at all that's all you can do as spike brother's don't have a lot of depth.
Do you have any comments on the deck? Want to request a budget deck from me? Please leave a comment and help me help you.
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Thanks for reading,
~Bambi
What would you take out for Bad End Dragers and PGs?
ReplyDeleteTake out Emerald Blaze for Bad End Dragger and Baron Amadeus for PGs :)
DeleteAlso the deck totals 52 cards
ReplyDeleteThe reason the deck totals to 52 cards is because the Grad 4 stride units go in an extra deck called the G-zone (not included in your main deck)
DeleteOh, ok. I appreciate the response. I'm new to Vanguard so I'm looking for a good budgety deck to play with.
DeleteNo problem! Sorry if my response seemed a little unfriendly. Most Grade 4s are stride units which are in the G-zone like I explained before. (I kind of assumed people would know, oops!) Spike Brothers is definitely one of the better budget/competitive decks :) Let me know if I can help you out in any way.
Delete