This week's deck is about Megacolony which some refer to as "The Stride Killer". This is because a stride comes into play in the same position as the heart so if the vanguard is in rest the stride will be rested too.
Winning Image: Gain an early advantage using cheap stunning skills followed by vanguard stunning so they can't recover.
(Image Courtesy of Cardfight Wikia)
The main boss of the deck is the Legion Machining Tarantula Mk II who's legion effect is if you drive check a unit on your vanguard, CB 1 and then you paralyze your opponent's vanguard (it can't stand in your opponent's next stand phase). This gives you the possibility of paralyzing your opponent's vanguard multiple times in a game. The non-legion skill is Soulblast 2 machining and paralyze a unit. This can help mitigate damage early and sets up your legion super easily. Another use for it is legion looping where you can rid a new one and soul blast a pair and then legion them back into your deck for more effects. (Cost: 1.25 + 1.25 for mate)
(Image Courtesy of Cardfight Wikia)
The back up grade 3 is Machining Warsickle we use him because it's really important to have all machinings. His first ability is a limit break 4 if his attack doesn't hit then CB 2 and paralyze your opponent's vanguard. And he has an on-ride skill of CB1-Machining, call a machining from the soul to rearguard as rest. The first ability fits with the winning image of not letting your opponent recover while the second can help you fill your field against retire heavy clans like kagero. We aren't using the break ride here because it shuts off the clan-attackers and a lot of abilities use Machining Counterblasts or Soublasts so I want to run a lot of Machinings. (Cost: $1)
Cost so far: $14
Perfect guards are $10 so we can't really fit those in the budget. The other non common units of mention are the 12k attackers and Megacolony Battler B who lets you paralyze an opponent's unit for CB when an attack hits that it boosted. QW: 0.75, 12K: 0.20, Battler B: 0.30
This leaves us with enough budget left for 1 harmonics messiah. ($8)
Final Cost: 18.25
Deck List:
Starter: Megacolony Battler C
4x Crit
8x Stand
4x heal
G1s:
4x Machining Black Soldier
4x Machining Caucasus
4x Megacolony Battler B
3x Machining Ladybug
G2s:
4x Machining Hornet mk II
4x Machining Red Soldier
3x Machining Tarantula
G3s:
4x Machining Warsickle
4x Machining Tarantula mk II
G4s:
1x Harmonics Messiah
Deck Comments:
First we'll notice that the deck is almost full machining to be sure that skills get off a majority of the time. Next is using 4x of both Battler B and Caucasus and 3x Tarantula (g2) this is so that it is possible to make multiple on-hit pressure columns. This combined with stand triggers will put a lot of pressure on opponents and wear them down quickly.
Match ups: (VS. Deck win-loss)
- VS. Bluish Flames
- He starts first. I don't get a grade 3 in my starting hand so I decide to be aggressive. Riding my quintet wall and calling Black soldier I get a card out of his hand but he damage a draw to get it back. He doesn't fill his field and my grade 3 goes to damage. Still no grade 3 so I enter super offense mode calling two grade 2s and a grade 1. An untimely heal prevents me from stunning anything. He gets to grade 3 and calls another as an attacker. I start taking damage. Still no grade 3 but I fill up my field with one last grade 1. All my columns have stunning effects so he will want to guard them all. He takes my vanguard attack and goes to 4 damage I stun his grade 3 attacker. On his turn he fills his field and hand by calling Aglovale into superior calling Josephus. I get double crit and another Grade 3 goes to the damage zone :/ I place Caucasus behind my vanguard and start attacking again. but with his replenished hand and 2 crit triggers I make don't get a single damage in even with my drive checked stand trigger. He calls a bruno to boost and superior calls the other Aglovale getting a prominence glare into his hand. This bumps his vanguard to 19k and the bruno column to 21k, I 1 to pass his vanguard and survive but I have to use up the rest of my cards to survive. I don't draw a 3 yet again and lose the next turn.
- VS. Duos (My oppponent plays the duo legion mate wrong but I'm not feeling like correcting him so I play along)
- This time I get to go first. He ends up grade locked but drive checks his grade 1. My next turn I call 2 attackers to push cards from his hand. 1-0. He rides his grade 1 and attacks but I guard no pass. I get myself to grade 3 this time success! and continue the pressure with 3 attacks which turns into 4 with a stand trigger. 2-0. He goes upto grade 2 riding Rhone and misugin quincy to draw. he goes after my rearguards and I guard rhone to stop him from plussing, 2-0. I call caucasus behind my redsoldier and attack getting a crit on my vanguard. 4-0. He rides meer and then strides. First attacking my rear which I let through and then hitting me but I get a damage trigger stopping his last attack. On my turn I get to legion and stun his rearguard grade 2 and vanguard booster. I also fill my field to keep up the pressure. He no guards my van I pull a stand but no crits. 5-1. He break rides victoria and legions. (misusing quincy again) he goes aggro this turn and I take most of it. 5-3 I just start attacking again to take out a lot of card from his hand. He "uses" quincy again to draw more cards. I take his vanguard attack and another 5-5. I decide against riding machining warsickle since he just drove check grade 3s, instead I reride Tarantula mk II and legion stunning one of his grade 2s. (to bait him into intercepting) I drive check a crit but he has enough to guard everything. He rerides Victoria and "uses" quincy again followed by legioning to get more boosters. I use my QW to guard his vangaurd attack and he hits no triggers making it easy to guard his attacks. 5-5 I ride into Warsickle this time to give him the lose lose. but I hit a heal trigger and he can't guard my attack and loses even though I paralyzed his van.
Overall Performance:
I think that this deck shows a lot of promise. When I play against myself I have a lot of counterblast issues but when playing against real people they seem unwillling to let my attack hits so I didn't have as many issues. I didn't get to play any stride decks but a well-timed paralyze can really hurt them. Take time to master this deck and if the games starts to revolve around heavy striding the deck will be in a really really good spot. (Making people either unable to stride or unwilling to)
Tips for Mastering:
- The biggest thing is you need to watch for your opponent having grade 3s . There is no point in paralyzing their vanguard if they have a grade 3 to ride over.
- Learn how to place your paralyzes on rearguards. You can bait people into intercepting if you paralyze a grade 2 which you can work to your advantage.
- The final thing is play aggressively, while vanguard paralyzing can be good as a defensive technique it works much better as a way to prevent them from recovering, pushing them over the edge.
Tips for adding money:
The most important thing for this deck is perfect guards and harmonics messiah. Grade lock is a problem and G-assist really helps out with that as well as having the option of using messiah as a finisher when you are out of CB. There isn't much else in terms of Megacolony support right now so we'll just have to wait and see what FC2015 brings.
Do you have any comments on the deck? Want to request a budget deck from me? Please comment below and help me help you.
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Thanks for reading,
~Bambi
Some Dimensional Police variations would be cool to see, and maybe a Spike Brothers non- g1 spam deck
ReplyDeleteI'm planning on doing a D. Police build this week :) I wanted to wait for the prices of the EB to drop a bit before looking into them. If they are still floating pretty high I'll probably go with Spike Bros. Thanks for your input!
DeleteMaybe a good(or bad) suggestion. I hate spending a lot of my money in 1 place so I tend to purchase lots of small things. Basically it might be cool to add a section where you include like super budget version of the deck you do. Like a cheaper version of a card type.(again just a thought, also love the budget decks keep them up!) :)
ReplyDeleteHi Ruff, Sorry it took me a while to reply. I really wanted to think about you idea before I decided on anything. For now I probably won't include such a section as the spirit of my budget decks is to make a deck that is somewhat competitive within the $40 I have given myself and I feel like addition of a super budget section is taking away from the goals I had set for the series. That being said if one of my readers wants it there are probably others too so who knows sometime in the future you might see something like it :)
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