In honor of Budgetguard's 21st week (albeit a little late) and now being of legal drinking age. Just pretend weeks are like birthdays :D This weeks deck is a Great Nature deck based on Famous Profesor BeerBelly... uhm I mean Bigbelly!
Winning Image: Pressure your opponent with on hit draw skills.
(Image Courtesy of Cardfight Wikia)
The new face of Great Nature, Bigbelly! His most important skill will be his Stride bonus skill which lets you choose two units and give them +4k and if a units attack hits in the same column as this unit and its power is 20k or greater you can draw a card. This skill has two important points. 1. You need rearguards when you stride for it to be useful. 2. Most people will put it on either column to make double pressure attacks but if you put the effects on the same column you can get a super pressure column which lets you draw 2 cards. The deck is focused on the 2 in the same column aspect which is why you will see stand triggers for insane pressure and no units that retire to keep a field nice for Bigbelly. He also has a GB2 skill which is when he attacks he can give one of your units +4k and and the end of the turn you retire it and draw a card. This effect is less than ideal and we will try to avoid it.
Deck List:
Starter: Acorn Master
12 Stand
4 Heal
G1s:
4x Contradiction Instructor Shell Master (4.00)
4x Mohawk Hyena
4x Diligent Assistant Minibelly (0.30)
2x Tick Tock Flamingo
G2s:
4x Capable Assistatn, Guru Wolf (0.30)
4x Set Square Penguin (0.30)
4x Malicious Sabre
G3s:
3x Famous Professsor, Bigbelly (5.50)
4x Contradictory Instructor, Tusk Master
G4s:
4x Omniscience Dragon, Wisdom Teller Dragon (0.50)
3x Immortality Professor, Phoeniciax (0.50)
Final Cost: $39.6
Deck Comments:
12 STANDS??? NO CRITS??? if you get enough power the stands should essentially act as crits and if you got the correct set up you might also get to draw 2 cards. There are some other odd choices too I suppose. Mohawk Hyena will let you hit really big numbers to increase the pressure from bigbelly's skill. Guru Wolf enhances big belly's skill by making a draw 3 column and Malicious Saber works well because he only needs 2 boosts to get to 20k and reach bigbelly's power requirement. Unfortunately the Budget doesn't allow for 4x Bigbelly but the grade 3 searcher should help a lot with that.
Match ups:
- VS. Tachikaze (Loss)
- I go second and I try to go for an aggressive start moving Acorn master into a side column and calling mini berry to get big berry and be an attacker. This doens't work out too well for me as he calls 2 attackers, crits me and kills my miniberry. 1-3. I don't have many grade 2s so I go for a rearguard which he guards with his crit. I try to guard as much as I can but his 3 attacks prove too strong. 2-5. Without a field bigberry proves quite useless and while I manage to live the next turn using two perfect guards I don't have much left in my hand. 3-5. I stride but his triple trigger proves to be too much defense and I die quickly the next turn.
- VS. Granblue (Win)
- I got to go first this time, but my opening hand looks grim. A Flamingo, Hyena and all stand triggers. I draw a stand trigger in my first turn and then I on my grade 2 turn I drew yet another stand trigger. I g-assist and use Acorn Master getting Bigbelly. 1-1. He calls an attacker and I use all my shields to save damage early. On my turn I ride bigbelly and call another attacker myself. He rides to grade 3 but doesn't stride. I take the vanguard hit and guard my rearguard to have a field for bigbelly. 2-2. Topdecking a minibelly lets me stride and I go into wisdom teller. I attack with vanguard first because that optimizes my chances for drawing cards and making a come back. He takes wisdom teller which nets me 2 cards from hitting with bigbelly's skill on my vg booster and wisdom teller's skill on guru wolf (which he doesn't let hit). 3-2. This time he goes for a stride and helps get a LBE so he can breakride the next turn. I continue to guard my rearguards to make bigbelly dangerous. 3-3. Wisdom Teller comes out again and I pump a whole column which draws out a pg for its 21k. He no guards wisdom teller and I hit a stand. All power and wisdom teller's effect to guru wolf which pushes it to 22k which draws out more shield. I go for his rearguard to keep him at 4 making a guru wolf hit still a possibility. 4-3. He breakrides and legions I take some hits to save shield. On my turn I go into the third wisdom teller and put both bigbelly triggers on one column. He attacks me back and heals while I go into the last wisdom teller. I pull the guruwolf double bigbelly combo again and he lets it hit which nets me 3 cards and basically seals the game. 5-4. I easily survive his next turn and use my last phoenix stride to make big side columns for game.
Overall Performance:
The deck performed well in the granblue game and poorly against tachikaze. This told me two things about the deck. Its pressure is huge I almost never got an attack in from the double bigbelly column but it make my opponent guard a lot more than they probably would have liked. And it is slow. The speed of tachikaze completely over powered me and I had to guard early to not lose which left me with no field. and hampered my bigbelly plays. This also makes me thing that the heavy reliance on bigbelly makes the deck extremely weak to field disruption effects (retire, lock, return to deck). I don't think the deck is competitively viable because of these two weaknesses. Some decks will be too fast for it to setup and other decks won't ever let you set up. It is extremely fun though and when you hit with a guru wolf +big belly empowered column the draws feeel great.
Tips for Mastering:
- Figure out the right balance of early aggression on conservative play to have a field for bigbelly.
- Understand that sometimes you don't want to attack with rears first even though the deck has only Stand triggers.
Tips for adding money:
Now that we are at the end I'll be completely honest that a 12 stand build focused on using BigBelly on a single column is not the ideal way to use him but is something I really wanted to try out. So to improve the deck The first steps I would suggest are to get the Managarmr strides and the 4th Bigbelly. This will up the power level of the deck and restrict your opponent's guarding causing even more pressure. The second step I would recommend is to add in one of the legions (probably Guru Tiger) since his mate is already in the deck. This will help stop your from decking out, but the effect isn't that useful in the deck. From there you can tweak how you want changing the trigger line up, adding retiring units however you would like.
Do you have any comments on the deck? Want to request a budget deck from me? Please leave a comment and help me help you.
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Thanks for reading,
Chris
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