With the advent of the new Bermuda extra booster I wanted to take a look into new budget options that might be available for the clan!
Winning Image: Power Columns
(Image Courtesy of Cardfight Wikia)
OOOH look at the pretty full art!!! Anyway Alk is the main boss of the deck because she allows you to ride a grade 3 from your hand after she attacks and then retrun her to your hand and then draw a card! this is extremely useful for reusing breakrides but that isn't quite in our budget. Instead we are using Alk for her infinite loop with herself to draw and extra card everyturn! This also powers up cards which get +10k when a grade 3 is placed on VG which will be the main focus of the deck.
Deck List:
Starter: Bermuda Triangle Cadet, Shizuku
8 crit
4 stand (Dreamer Dreamer, Kruk)
4 heal
G1s:
4 Mermaid Idol, Elly (4.30)
4 Prism-Duo, Loretta
4 Duo Happy Diary, Sheryl (0.90)
1 Diva of Silence Iska
G2s:
3 Afternoon Tea Party, Couver
4 Top Gear Idol, Sanya
4 Mystery Solving Time, Ithil
G3s:
4 Costume Idol, Alk (4.40)
4 Dancing Fan Princess, Minato
1 Duo Lady Canotier, Salinas
G4s:
2 Fluffy Ribbon Somni (0.90)
Final Cost: $39.3 (USD)
Deck Comments:
The core of the deck is obviously Alk and Minto/Ithil so we max them all out at 4. Next we have 4 LBE to make sure we can combo off early. Sheryl is a good card to include in the combo to net extra draws each turn. Iska is an 8k to be a good ride target and sometimes to make Ithil hit even harder.The last card of note I think is Dreamer Dreamer Ithil which lets you activate Sheryl and is useful for multi attack chains combining Ithil or Minato with Alk.
Match ups:
Overall Performance:
The deck is pretty inconsistent to be honest. You need 2 Alk to go infinite and then you need copies of Ithil or Minato to have it do anything more than draw you a card every turn. The other big draw back is that you have to attack with alk meaning you lack a lot of power and threat from your vanguard. I'm sure the deck can get a lot better with strides but I'm iffy at its overall ability to be competitive. Stride will mainly help by letting you play a strong game and then finish off once you've got all the pieces for your combo.
Tips for Mastering:
- Think about when it is better to use Alk's skill or stride. Both are very strong but they accomplish different things.
- Sheryl is the key method to drawing you might want to consider riding other grade 1s over her to enable your plusses.
- The Stand trigger is insanely good, but practice makes perfect and you'll need to try it out to know how to maximize its potential.
Tips for adding money:
To add money the first thing I would suggest is investing in Breakrides. Alk has an amazing breakride game since you can repeatedly breakride with Alk's skill as long as you have more in hand. That being said I think Meer is the best because you can call Ithils or Minato's from your hand and then Alk's skill will activate after the attack powering them up. After getting some breakrides you'll want to flesh out the stride zone. Olivia is probably out of budget reach for most of my readers and it doesn't really suit the deck anyway. I would advocate for more Somni's to provide on hit pressure and set up your field for Alk's combos and probably Atmos for a high powered vanguard attack. There are definitely a lot of directions you can take this deck so give it a try!
Do you have any comments on the deck? Want to request a budget deck from me? Please leave a comment and help me help you.
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Thanks for reading,
Chris
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