* DISCLAIMER* - In this deck article I misread the card Stormride Ghost Ship and because of that the testing result should be much better than the actual deck is. Update *
Got a Granblue Limit break Legion hybrid deck for you all this week. Based around the boss cards Ice Prison Hades Emperor, Cocytus Reverse and Witch Doctor of the Dead Sea, Negrobolt.
Winning Image: Set up your ideal field and then beat you opponent with power columns.
Starting with the main boss card of the deck Ice Prison Hades Emperor, Cocytus Reverse.
(Courtesy of Cardfight Wikia)
As the main boss of the deck Cocytus "R" puts in a lot of work being able to fill the field for free while at limit break using his ability. "Put the top three cards of your deck into the drop zone & lock one of your Granblue Rearguards: Choose a Granblue from your drop zone and place it on Rearguard with +3k". This is great because it allows you to revive attackers to pressure your opponent and each time you use it you will have more options in the drop zone to choose from. The +3k can also be useful to lock a booster and then call out 9k attacker turning it into 12k so it can hit the vanguard on its own. Cost: 1
(Courtesy of Cardfight Wikia)
The next grade 3 of the deck is Witch Doctor of the Dead Sea, Negrobolt. His purpose in the deck is to create multiattack sequences and/or power lines to push for game as well as shuffling in your drop zone so that you don't lose from deck out. His non-legion effect is +3k when there is another unit in the middle column which lets him hit for large numbers with an 8k booster and easily hitting 21k before legion. The legion effect is When Negrobolt attacks you Counter Blast 1 and retire one of your own units then you can call a unit from the drop zone to rearguard. This will let you creat multiattacks by attacking with a rearguard and then using Negrobolt's effect to call a new one at stand. Cost: 0.50
Cost after Grade 3s: 6
Next is the grade 2 rares which are Negrobolt's mate, Dragon Undead, Ghoul Dragon at 4 and Pirate Belle, Pinot Blanc at 3. Ghoul Dragon is super important in the deck allowing you to retire a unit if it hits a vanguard (during the turn it was revived) and Pinot Blanc helps you gain advantage by calling itself to the rearguard for Counter Blast 1 when you legion. Cost: 3.7
Cost after grade 2s: 9.7
Lastly are the grade 1s First we will look at Sea Strolling Banshee which can Soulblast 1 when called from the drop zone to draw a card. She is really good at building advantage and costs .33 a piece while we run 3. Similarly is Dancing Cutlass which can Soublast 2 to draw whenever it its placed on rearguard. (Cost: 0.2) Next is the quintet walls Reef Banshee which goes for $1. Perfect guards are out of the question because they are priced at $20 and I'd prefer to have a deck over a perfect guard.
Final Cost: 14.7
I just want to point out that while this deck is far far under the normal budget constraint I give myself there aren't much improvements I can make without adding perfect guards which totally break my budget.
Deck List:
Starter: Captain Nightkid
12x crit
4x heal
G1s:
4x Reef Banshee
4x Brutal Shade (LBE)
3x Sea Strolling Banshee
1x Dancing Cutlass
1x Boatswain, Arman
1x Dandy Guy, Romario
G2s:
3x Pirate Belle, Pinot Blanc
4x Dragon Undead, Ghoul Dragon
4x Stormride Ghost Ship
G3s:
4x Ice Prison Hades Emperor, Cocytus "Reverse"
4x Witch Doctor of the Dead Sea, Negrobolt
Deck Comments:
There is a lot of odd choices in the deck so lets start with the starter and special stand triggers. Captain Nightkid lets you look at the top 10 cards of your deck and put one of them into the drop zone for CB1 and moving it into soul. This is great to set up your dropzone with a desired card to revive to the field. Next is the 12 crits, this is because the deck excels at creating power columns and by using criticals your just adding more punishment.
For the Grade 2s there is the odd choice of Stormride Ghost Ship which can't attack unless you called a granblue to the field during your turn (including itself). But its an 11k and when it is boosted by a granblue it gets +5k shooting it up to 16k by itself to create power columns. There are 4 because he is vital to the end game strategy of the deck.
For the Grade 1s we have 4 Limit Break Enablers (LBE) to help speed up Cocytus' ability and give that free field early in the game. Then we have 2 one-ofs we haven't discussed, Arman and Romario. Arman is used to revive behind an existing Ghost ship to create a 26k column as it gives itself +3k on revive. and Romario is used to place behind Negrobolt to hit for 31k. So in short they are there to make magic numbers and they shouldn't be too hard to fetch using Nightkid and other selection effects.
Match ups: (VS. Deck win-loss)
* DISCLAIMER* - In this deck article I misread the card Stormride Ghost Ship and because of that the testing result should be much better than the actual deck is. Update *
- VS. RPBA + Mordred 5-5
- Match up tips, I'm sure I sound like a broken record but take damage early and guard Judgebau. Its better to ride Negrobolt in the case you don't have the LBE so that you aren't tempted to let it hit just to get limit break. If they don't get the double sword breaker its pretty easy to win. Games that I lost were from having Reverse but no LBE, not drawing into a negrobolt which resulted in deck out/ not being able to use a quintet wall. I also lost games when they were able to restand twice in one game but it was usually compounded with one of the other factors I just said.
- VS. Thing Saver + Alfred 4-6
- Match up tips, This match is really hard because you can't stop their advantage engine by guarding. If they start with alfred it will be a hard match because early guarding isn't as useful when they have the crit. Try to go for Ghoul Dragon if possible to try to weaken their field presence/force them to guard lots.
- VS. Perdition Dragonewt + DOTG 6-4
- Match up tips, Cocytus R is the MVP in this match he can completely out advantage perditions by himself. The only thing you have to watch out for is decking out. Most games are lost if you don't get cocytus and or if you do but don't draw into Negrobolt to prevent decking out.
Overall Performance:
I knew that Cocytus R was strong with LBE but I didn't realize it was this strong. Wow. The deck easily beats out other decks without strong advantage or distruption engines. (It can even out advantage perditions in some cases!) As you can see it doesn't do as well against Thing Saver because you can't really stop what they are doing and the crit on Alfred really undoes a lot of advantage you can gain from early guarding. I would suggest playing the deck if you like a lot of advantage and hitting high numbers.
Tips for Mastering:
- Figure out what units are best to call in what scenarios (the most important being when to revive a Pinot Blanc while you legion because counterblasts are oh so important)
- Learn how to build your field effectively with Cocytus R. The order in which you do so can be really important
- Lastly, Learn when to use Nightkid to set up your dropzone and when to keep him as a "free" booster or sacrifice.
Tips for adding money:
By far the most important and really only way to add money to the deck is to add in the Perfect Guards Gust Jinn. He goes for $20 so its not really fair to call it budget once you put him in but it will increase your win percentage a lot. Many times you just can't use a quintet wall because you don't have the counterblast or you have too little cards in your dropzone and you wouldn't be able to win if you used it.
Do you have any comments on the deck? Want to request a budget deck from me? Please comment below and help me help you.
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Thanks for Reading,
~Bambi
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