Monday, July 13, 2015

Budgetguard 24: Saint Seiya Liberators

Hey Cardfighters,

Gold paladins that resemble Gold cloth saints.... Coincidence? I think not! Channel the powers of the zodiac to gain power and superior call your allies!

Winning Image: Power Columns using our Boss' main skills.

BT16-036EN-RBT16-034EN-R
(Image Courtesy of Cardfight Wikia)
    These guys are totally gold cloth saints..... but as the main focus of the deck let's see what they do! Coil is the star here with a legion skill of CB2+Legion persona blast (same name as a card on your vanguard) to look at the top 4 cards of your deck and superior call 2 to separate open rearguard circles. Then those units +5k each. This effect lets you build your field as well as creating power columns to push your opponent to high damage or to finish them off. Trahern can give 2 of your rearguards +2k when he is called while you are in legion. This can be useful for getting to the right numbers.

FC02-007EN (Sample)
(Image Courtesy of Cardfight Wikia)
     The second grade 3 we choose is Margaux. This choice is for consistency. His effect is almost identical to Coil's except that it requires you to to especial CB liberators and return a liberator from the field to the bottom of you deck and its limited to LB4. Having another copy of the field building power gaining effect is extremely useful as it helps you have the same game plan regardless of what grade 3 you ride. Margaux is also useful for late game when you only have 1 open rearguard (the cost will open up a second.) and if you don't have any copies to discard for Coil's Effect.



Deck List:
Starter: Koronagal Liberator
8x Crit
4x Draw
4x Heal

G1s:
4x Starry Skies Liberator, Guinevere (0.25)
4x Holy Mage Bryderi (4.00)
4x May Rain Liberator, Bruno (1.40)
1x Knife Throwing Knight Maleagant

G2s:
4x Shower Liberator, Trahern (0.20)
4x History Liberator Merron
4x Taciturn Liberator Brennius

G3s:
4x Murasame Liberator, Coil (0.20)
4x Twin Blade Liberator, Margaux (0.30)

G4s:
4x Fast Chase Golden Knight, Cambell (1.13)

Final Cost: $29.92

Deck Comments:
     Let's start top down. Cambell is useful as a cover before you hit legion or limit break. Merron is a key card to dig for stride fodder or another copy of Coil to repeat the effect. Brennius helps hit even higher numbers as well as providing on hit pressure which will unflip precious counterblasts. Unflipping perfect guards are used to secure extra eounterblasts. Guinevere will provide extra defense and a use for your CB if your field is already filled. Bruno is for more power columns and Maleagant is to help with counterblasts. Lastly Koronagal is the starter because simply having it behind vanguard when using Coil's skill will pump up your VG column to 33k.

Match ups:


Overall Performance:
  
     I really enjoy playing this deck. It has the ability to create extremely strong rearguard columns which you can see in the video. Combined with stride provides excellent change ups in your tactics as well as building your field. I think the deck might be a little weak compared to some of the stronger top tiered decks but it definitely packs a punch and does so extremely consistently due to the nature of the grade 3 line up. The major downside of the deck is that Coil and Margaux need you to call into open rearguard circles so the deck can't really do much if you already have a full field.

Tips for Mastering:


  • Balance calling rearguards from the field and from Coil's or Margaux's skills to benefit from the superior calling while remaining aggressive.
  • Pick and choose your timings. Using Coil is best used early because it can pressure your oppponent to high damage quickly. Margaux shines late game as returning a liberator to the deck can open up the 2 spots you need for superior calling. Interweaving strides with these gives you a lot of options.
  • Becareful with the PG and Maleagant. Since they aren't liberators they can mess up your counterblasts for Margaux. 


Tips for adding money:

     First I would suggest filling out the stride zone. Basic additions would just be to add 4x Rain Element, Madew. Since he lets you recycle Coils for the discard superior call effect. If you are worried about super retiring matches and don't think Coil and Margaux will be able to keep up I would try 2x Spearcross Dragon. The rest of the deck doesn't need much to improve it other than possibly switching Merrons with Phallons (12k attacker for liberators) to get consistent 16k+ attackers via G3 skills. and possibly switching out the non-liberator units just to make Margaux's LB as consistent as possible.

Do you have any comments on the deck? Want to request a budget deck from me? Please leave a comment and help me help you.

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Thanks for reading,

Chris

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