Showing posts with label Paladin. Show all posts
Showing posts with label Paladin. Show all posts

Tuesday, November 17, 2015

Budgetguard 41: Brutal Seekers

Hey Cardfighters,

This week is a lighting fast deck seeker deck focused on power plays and field building.

Winning Image: Power columns

FC02-028ENFC02-001EN
(Image Courtesy of Cardfight Wikia)
    Brutus is the ideal grade 3 for the deck sporting an on-ride call to keep up aggression as well as a Legion skill which powers up the front row makes him perfect for the deck. Unfortunately his skill won't help you hit numbers unless it is the same turn you legioned and you have Locrinus out. (atleast in this deck).

PR-0131ENPR-0130EN
(Image Courtesy of Cardfight Wikia)
     Light Saver Dragon is able to power up your field with its legion skill and the +5k makes it perfect for not relying on other units to hit the right numbers. Unfortunately it doesn't quite have the field building potential as Brutus so we leave it as a secondary boss.



Deck List:
Starter: Shining Knight, Millius
8 Critical
4 Draw
4 Heal
(All Seeker)

G1s:
4 Rainbow Guardian (0.75)
4 Righteousness Seeker, Gangaren
4 Flail Seeker, Isbuzzard (0.40)
1 Seeker, Sebrumy

G2s:
4 Great Crossbow Seeker, Gildas (0.70)
4 Seeker, Light Blaze Dragon (0.40)
4 Combined Strength Seeker, Locrinus (0.30)

G3s:
4 Splitting Seeker, Brutus (4.00)
4 Seeker, Light Saver Dragon (0.50)

G4s:
4 Shrouded Divine Knight, Gablade (2.95)

Final Cost:  $40.00 USD

Deck Comments:
     The primary focus of this deck is aggression which you can see in the grade 1s having lots of high powered attacking types and Isbuzzard to provide power pushes during legion plays. The grade 2s further support this by providing more power skills while gildas helps set up the field. The grade 3s both provide offensive power boosts to strike down your opponent. The strides are nice albeit a little unnecessary in my opinion. You'll mainly want to focus on legion in this deck.


Match ups:


    Overall Performance:
         This deck did very well in the games I played with it. the early rush left the opponent with little defense for the power columns that came after. I think with a little tweaking and finishing up the stride zone it could be a power house that may not be on par with the top decks but definitely could give them a run for their money.

    Tips for Mastering:

    • Be aggressive, but don't over commit so that even if your opponent tries to control your field you won't have to let up in your assault.
    • Brutus and Light saver dragons provide the same function but Brutus is better for quick games and Light Saver is better for longer ones. Choose well.


    Tips for adding money:
         This will mainly be focused on the stride zone and depending on what you think the deck is lacking. Push the opponent to higher damage so that the power columns are effective? Samuel. Crit your opponent to death if your advantage has run out? Saint Blow. Need to keep building field? Altmile. The stride zone can provide a lot of versatility that the deck currently doesn't have. For the main deck I would suggest to switching to Counter Charging PGs as they will help you use Light Saver Dragon's skill over the course of the game, which sets you up better for the late game.


    Do you have any comments on the deck? Want to request a budget deck from me? Please leave a comment and help me help you.

    If you want to be updated on the latest information and be notified about new posts click the link below and like the Vanguard Central Facebook page.

    Thanks for reading,

    Chris

    Monday, November 9, 2015

    Budgetguard 40: Gilvaese Shadow Paladin

    Hey Cardfighters,

    The forgotten knight of Shadow paladin. Overbearing Knight, Gilvaese wants you to "Gilve" him a chance.... yea that was bad.. sorry not sorry. Let's get into the deck!

    Winning Image: Crit Presssure among other things!

    G-BT04-029EN-R
    (Image Courtesy of Cardfight Wikia)
          This guy is going to be the main boss of the deck providing some pretty neat effects for no counterblasts! Focusing on a boss like this has a lot of benefits allowing your rearguards to counter blast a lot. His first ability makes it VERY hard to guard strides without a Perfect Guard. This is going to play well into the on-hit pressure and extra criticals of the strides. He also provides a decent change up getting to provide a field control style of on hit pressure.


    Deck List:
    Starter: Knight of Meditation, Mac Nessa
    1 Promising Knight, David
    8 Critical
    4 Draw
    4 Heal

    G1s:
    4  Little Skull Witch, Nemain (0.60)
    4 Cherishing Knight, Branwen (1.00)
    4 Night Sky Eagle
    1 Sabmyu (1.00)

    G2s:
    3 Skull Witch, Nemain (0.30)
    4 Dark Knight Maiden, Macha (0.40)
    4 Knight of Brawn, Grosne

    G3s:
    4 Overbearing Knight, Gilvaese (0.25)
    4 Demon World Castle, Totwachter

    G4s:
    4 Dark Knight, Efnysien (2.00)
    4 Dark Dragon, Phantom Blaster "Diablo" (1.25)

    Final Cost:  $23.9

    Deck Comments:
         This deck is designed to be able to transition back and forth between stride turns and using Generation Break 1 skills. With Gilvaese and Efnysien you have on hit field control skills while Diablo and Totwachter provide crits. Switching between the two should provide a nice strategy to take out the opponent. Most of the skills are free which leaves out CB open to use Nemains and Machas as much as you like. The rest of the deck is mainly focused on power and stride fodders to help enable your transition plays when you like. I wanted to run less Branwens but I didn't feel like much else fit the deck well.


    Match ups:


      Overall Performance:
           The deck actually performed a lot better than I expected the power Gilvaese adds can really throw off numbers and makes it hard to guard any stride without a perfect guard. This deck has a lot of synergy with itself allowing you to transition between plays to keep up constant pressure which I really like but think it might fall a little short of being super competitive. That being said, I think Gilvaese could go into a Claret Sword deck extremely well and mesh a lot better than Blaster Dark Diabo does.

      Tips for Mastering:

      • Change up between strides and GB1s to trip up your opponent and get the effects you need.
      • "Diablo" doesn't force you to retire 3 so try to think of him as a super powered Atmos being 41k unboosted with Gilvaese.


      Tips for adding money:
           The changes to the stride zone I would make is to swap out efnysien to Grim recruiter. This will help you build the field for sacrificing plays later and also creates more options between strides and GB1s. Other than that if you want to keep the deck the same I'm not sure what else you can add. Keeping with the theme though you could replace Totwachter with Claret sword and start adding in Claret support like Darkpride and Darkquartz in for some of the other cards you find less useful.


      Do you have any comments on the deck? Want to request a budget deck from me? Please leave a comment and help me help you.

      If you want to be updated on the latest information and be notified about new posts click the link below and like the Vanguard Central Facebook page.

      Thanks for reading,

      Chris

      Tuesday, August 4, 2015

      Budgetguard 27: Revenge of the Revengers!

      Hey Cardfighters,

      New Shadow support has been revealed so let's see what it can do for our previous build of revengers. (Not all new content will be updated versions of older decks I just found that all the other shadow budget options hover too close to the Legend Deck as it comes so if you are looking for another good budget deck you should definitely check that out at $30 its a great buy)

      Winning Image: Crit pressure with legion and Peredur.

      EB11-007EN-RREB11-005EN-RR
      (Image Courtesy of Cardfight Wikia)
           The main boss of the deck Cormack provides an easy way to get extra criticals for the low cost of 1 unit. This is going to provide lots of on hit pressure and force your opponent to drop cards early than they want. The other main purpose of this card is to legion to provide extra advantage of off Teyrnon and his mate Macart.

      FC02-006EN
      (Image Courtesy of Cardfight Wikia)
           The back up boss is Peredur again, but he's gotten so much better he's almost at main boss level if it weren't for the deck relying on relegioning from Cormack. The card that changed it all was Finegas the LBE for Shadows. Finnegas can call the LBE behind him using his on-ride skill which lets you hit his LB4 skill of +10k and +1 Crit while your opponent is still at Grade 2! The skill also fills up  the drop zone for legioning later with Cormack so there is pretty much no downside to that play. Unfortunately Peredur's effectiveness dies off quickly so you'll want to switch to Cormack ASAP.



      Deck List:
      Starter: Frontline Revenger, Claudas (0.20)
      6x Crit
      6x Draw
      4x Heal

      G1s:
      4x Little Skull Witch Nemain (1.50)
      4x Transient Revenger, Masquerade
      4x Tempting Revenger, Finegas
      1x Branbau Revenger

      G2s:
      4x Fighting Spirit Revenger Macart (5.00)
      4x Wily Revenger Mana (0.50)
      4x Adroit Revenger, Teyrnon (0.30)

      G3s:
      4x Ambitious Spirit Revenger, Cormack (1.10)
      4x Halberd Revenger, Peredur (0.60)

      G4s:

      Final Cost:  $36

      Deck Comments:
           This time the deck is much more focused on generating crit pressure with the vanguard to end games quickly. because of this we use a 6 Crit 6 Draw trigger line-up. This should give use the cards to keep up a field while having enough crits to be scary. Next you'll notice there is almost no ways to use CB in the deck. The only ways are Teyrnon and Peredur. This won't limit your ability to act no matter your damage. It is also to save CB for Teyrnon which can be used in multiple (if you have multiple out) when you legion. Lastly while most of my decks recently have used strides this one forgoes them. preferring to use extra grade 3s to relegion for more Macart/Teyrnon activations or to discard to PGs.


      Match ups:


        Overall Performance:
             I didn't get to play many games with this deck but as you can see from the video oh man is it brutal. The deck is an mid game power house hitting extremely hard with crit from the moment your ride grade 3. Masquerades help apply some pressure early to make your crits even more effective. I think the deck is positioned extremely well in the current meta game as pressuring your opponent right from the get go either makes them guard so they don't have enough cards to play their game or gets them to high damage where they are forced to guard. If you are looking for a competitive budget option this is your guy. I would suggest adding the cards I suggest below :)

        Tips for Mastering:

        •  Manage your aggressiveness since you need 2 cb to do the combo with Peredur you might not want to go offensive if you think your opponent will attack your rearguards.
        • Be careful about calling macart and teyrnon before they are effective since you'll leave them open to attacks. the same can be said for mana incase you can't use her superior call skill.
        • Almost never swing at rearguard you need to pressure the vanguard due to your lack of late game. 

        Tips for adding money:
             Surprise Surprise the first thing I'm gonna say is to flesh out the stride zone. The cheapest strides are the commons Phantom Blaster "Diablo"s from the Legend Deck. You'll need one other stride to hit the requirement for Diablo so I would suggest Efnysian. You can use him in combination with Peredur to fetch out a fodder and then immediately sacrifice it. It will also provide on hit pressure which gives your opponent another reason to guard after all the crits on everything else. Once you finish up the stride zone you should consider swapping out Masquerade's for Stride Fodders. This will let you have a healthy ratio of options to choose between striding or relegioning. But it weakens the early game. Overall it should be an improvement as you don't call too much early to get 2 damage from peredur for his combo and it really adds a more consistent late game.

        Do you have any comments on the deck? Want to request a budget deck from me? Please leave a comment and help me help you.

        If you want to be updated on the latest information and be notified about new posts click the link below and like the Vanguard Central Facebook page.


        Thanks for reading,

        Chris

        Monday, July 13, 2015

        Budgetguard 24: Saint Seiya Liberators

        Hey Cardfighters,

        Gold paladins that resemble Gold cloth saints.... Coincidence? I think not! Channel the powers of the zodiac to gain power and superior call your allies!

        Winning Image: Power Columns using our Boss' main skills.

        BT16-036EN-RBT16-034EN-R
        (Image Courtesy of Cardfight Wikia)
            These guys are totally gold cloth saints..... but as the main focus of the deck let's see what they do! Coil is the star here with a legion skill of CB2+Legion persona blast (same name as a card on your vanguard) to look at the top 4 cards of your deck and superior call 2 to separate open rearguard circles. Then those units +5k each. This effect lets you build your field as well as creating power columns to push your opponent to high damage or to finish them off. Trahern can give 2 of your rearguards +2k when he is called while you are in legion. This can be useful for getting to the right numbers.

        FC02-007EN (Sample)
        (Image Courtesy of Cardfight Wikia)
             The second grade 3 we choose is Margaux. This choice is for consistency. His effect is almost identical to Coil's except that it requires you to to especial CB liberators and return a liberator from the field to the bottom of you deck and its limited to LB4. Having another copy of the field building power gaining effect is extremely useful as it helps you have the same game plan regardless of what grade 3 you ride. Margaux is also useful for late game when you only have 1 open rearguard (the cost will open up a second.) and if you don't have any copies to discard for Coil's Effect.



        Deck List:
        Starter: Koronagal Liberator
        8x Crit
        4x Draw
        4x Heal

        G1s:
        4x Starry Skies Liberator, Guinevere (0.25)
        4x Holy Mage Bryderi (4.00)
        4x May Rain Liberator, Bruno (1.40)
        1x Knife Throwing Knight Maleagant

        G2s:
        4x Shower Liberator, Trahern (0.20)
        4x History Liberator Merron
        4x Taciturn Liberator Brennius

        G3s:
        4x Murasame Liberator, Coil (0.20)
        4x Twin Blade Liberator, Margaux (0.30)

        G4s:
        4x Fast Chase Golden Knight, Cambell (1.13)

        Final Cost: $29.92

        Deck Comments:
             Let's start top down. Cambell is useful as a cover before you hit legion or limit break. Merron is a key card to dig for stride fodder or another copy of Coil to repeat the effect. Brennius helps hit even higher numbers as well as providing on hit pressure which will unflip precious counterblasts. Unflipping perfect guards are used to secure extra eounterblasts. Guinevere will provide extra defense and a use for your CB if your field is already filled. Bruno is for more power columns and Maleagant is to help with counterblasts. Lastly Koronagal is the starter because simply having it behind vanguard when using Coil's skill will pump up your VG column to 33k.

        Match ups:


        Overall Performance:
          
             I really enjoy playing this deck. It has the ability to create extremely strong rearguard columns which you can see in the video. Combined with stride provides excellent change ups in your tactics as well as building your field. I think the deck might be a little weak compared to some of the stronger top tiered decks but it definitely packs a punch and does so extremely consistently due to the nature of the grade 3 line up. The major downside of the deck is that Coil and Margaux need you to call into open rearguard circles so the deck can't really do much if you already have a full field.

        Tips for Mastering:


        • Balance calling rearguards from the field and from Coil's or Margaux's skills to benefit from the superior calling while remaining aggressive.
        • Pick and choose your timings. Using Coil is best used early because it can pressure your oppponent to high damage quickly. Margaux shines late game as returning a liberator to the deck can open up the 2 spots you need for superior calling. Interweaving strides with these gives you a lot of options.
        • Becareful with the PG and Maleagant. Since they aren't liberators they can mess up your counterblasts for Margaux. 


        Tips for adding money:

             First I would suggest filling out the stride zone. Basic additions would just be to add 4x Rain Element, Madew. Since he lets you recycle Coils for the discard superior call effect. If you are worried about super retiring matches and don't think Coil and Margaux will be able to keep up I would try 2x Spearcross Dragon. The rest of the deck doesn't need much to improve it other than possibly switching Merrons with Phallons (12k attacker for liberators) to get consistent 16k+ attackers via G3 skills. and possibly switching out the non-liberator units just to make Margaux's LB as consistent as possible.

        Do you have any comments on the deck? Want to request a budget deck from me? Please leave a comment and help me help you.

        If you want to be updated on the latest information and be notified about new posts click the link below and like the Vanguard Central Facebook page.

        For updates and premium content become a Patron at Patreon

        Thanks for reading,

        Chris

        Friday, April 17, 2015

        Budgetguard 14: Shadow Paladin Revengers

        Hey Cardfighters,

        This week I build a deck with a sweet combo that I've always wanted to put into practice. Darkbond Trumpeter into Crisis Revenger, Fritz allows you to fill up your back row extremely easy.

        Winning Image: Get early advantage and ride it to victory.

        EB11-007EN-RREB11-005EN-RR
        (Image Courtesy of Cardfight Wikia)

        The main boss of the deck is going to be Ambitious Spirit Revenger, Cormack. His first ability is that he gets +3k when there is another unit in the same column. But more importantly his legion ability is when he attacks you can retire one of your own units to give it +1 critical. The second effect is key to providing extra pressure on your attacks which will carry over your advantage into later in the game. (0.80)

        FC02-006EN
        (Image Courtesy of Cardfight Wikia)

         Our back up boss is Halberd Revenger, Peredur. His limit break ability bring his on par with Cormack by having you CB1 and retire 2 units when it attacks to give +10k and a critical. This will help you give pressure while his second ability helps fill the field by calling out dark bond straight from the deck.(0.60)

        Cost after Grade 3s: 5

        For Grade 2s 3x Fighting Spirit Revenger, Macart (3), 4x Masquerade (2)

        In the Grade 1 we have 4x QW (1.20) 4x Dark Bond (0.20)

        Cost: 27.60

        With $12 left we can fit in 3x Magums in the Gzone.

        Final Cost: 39.60

        Deck List:
        Starter: Witch of Banquet, Lir
        12x crit
        4x heal
        3x Crisis Revenger, Fritz

        G1s:
        4x Revenger, Dark Bond Trumpeter
        4x Hellrage Revenger, Quesal
        4x Transient Revenger, Masquerade

        G2s:
        3x Fighting Spirit Revenger, Macart
        4x Revenger of Nullity, Masquerade
        4x Darkness Revenger, Rugos

        G3s:
        4x Ambitious Spirit Revenger. Cormack
        3x Halberd Revenger, Peredur

        G4s:
        3x Heat Elemental, Magum

        Deck Comments:
              The first thing to notice is that we are running a witch starter. This is because it gets 2 grade 0s when you hit and boost during legion. This will allow you to call out 2 Fritz for no cost and is the main reason we run Cormac as our main boss so we can consistently and easily fill the field.


        Match ups:
        • Vs. DOTX
          • I started out first with no grade 3s in hand but lots of grade 2s. This allowed me to rush really hard. By the end of my grade 2 turn he was at 2 dmg and I drive checked my grade 3. He did a counter offensive. 2-2. I opt to stay on grade 2 and continue to rush. He uses up a lot of guard and goes to 3. He cleans pops Lir with gatling claw. 3-4. I go into grade 3 and legion with 2 macarts on the board to gain board position. this lets me call dark bond into lir, and a masquerade into the last spot in my back row. I add pressure using Cormack's skill but he guards. 3-4. He goes to stride but I PG. I hti him with the crit from cormack but again pull no triggers. Lir gets to go off. and gets me 2 fritz. 5-4. My opponent strides root flare and uses a gatling claw to retire the rest of my field. I opt to go for another legion to refill the field with my macart. I manage to not drive check any triggers again. 5-4. He goes into DOTG which wipes out my rears. I don't have enough guard and he gets the crit to end the game.
        • VS. Nova
          • My opponent got to start the game off, and the first few turns were pretty uneventful just trading vanguard blows. When we hit grade 2 I went all out calling Macart, Rugos and filling my boosters with darkbond -> fritz. 4-1. He opts not to go to grade 3, I assume to prevent me from using legion/stride and advancing my lead. He targets my rearguards. 4-1. I know I have the advantage so I stay at grade 2 and fill up my field again and he no guards my vanguard and I get the crit to win the game.


        Overall Performance:
               I was very surprised and happy with this deck. Its potential for early field advantage and rushing is really high. Usually you can put yourself in a good position to win the game. My Nova opponent got critted at an unlucky time but he was put in a really hard spot by my quick rushing. My DOTX opponent got really lucky and I managed not to drive check ANY triggers at all the whole game but even then I was still really close to winning. I think this deck is a good example of how rush decks are really strong in the current meta.
         

        Tips for Mastering:
        • Don't be afraid of staying at grade 2. A lot of times you have more rear guards than them and can beat out other players who stay at grade 2
        • If you legion Lir back into the deck you can get her out with dark bond to help recover your field against crazy field retires.

        Tips for adding money:
             The obvious way to add money to this deck would be to use Revenger Phantom Blaster "Abyss" to replace Cormack and Macart, but you also lose out a little on your ability to create advantage. Overall it should be a good upgrade. The other way to make the deck better is to add in more useful stride units like Atmos.

        Do you have any comments on the deck? Want to request a budget deck from me? Please leave a comment and help me help you.

        If you want to be updated on the latest information and be notified about new posts click the link below and like the Bambguard Facebook page. 

        Thanks for reading,

        ~Bambi

        Saturday, April 4, 2015

        Budgetguard 12: Garmore Royals

        Hey Cardfighters,

        Who need's Cats (Swordmy) When you can have Dogs? (Snogal). This week's deck is Dog master Fang of Light, Garmore.

        Winning Image: Field Consistency and Deck Thinning

        BT04-020EN-RR
        (Image Courtesy of Cardfight Wikia)

        Our main boss card is Fang of Light, Garmore. He has a CONT ability to give him +1000 for each Snogal or Brugal on the field. With 3 Snogals that makes him 13k with Snogal's becoming 8ks combines for a nice 21k power column if you can't stride. He also has an on-ride effect where you can discard a card from your hand and search out a Snogal or Brugal from the deck. This will help you get boosters for field consistency. Cost: $1

        TD14-004ENTD14-002EN
        (Image Courtesy of Cardfight Wikia)

        Our secondary boss is actually a vanilla legion Secret Sword Seeker, Vortigern. The reason for this two-fold. first there isn't really any good supports for Garmore besides Palamedes who doesn't work well with stride, so the vanilla legion provides a really good back up finisher hitting 27k unboosted. The second reason is for retire clans who can kill Snogal. Having legion lets you shuffle them back in and  get your field back. Finally there is a bonus that early legion can be achieved easily with all the discard effects. Cost: N/A

        For Grade 2s. We have 4x Beast Knight Garmore (0.25) who has the same AUTO as G3 Garmore. and 4x Starlight Violinist (0.35) Who can search out Beast Knight Garmore and fill up your field super easy. And 3x 10k mate for Vortigern (N/A)

        For Grade 1s: We will use 4x Trial deck PG (1.50), 4x Laurel Knight, Sicilus (0.70), 4x Snogal (N/A)
        and 2x Gigantech Shot Putter (N/A)

        The starter will be Millius (0.30) and for strides we use 4x Shrouded Divine Knight Gablade (4)

        Final Cost: $31.2

        Deck List:

        Starter: Shining Knight, Milllius
        6x crit
        6x draw
        4x heal

        G1s:
        4x Rainbow Guardian
        4x Snogal
        4x Laurel Knight, Sicilus
        2x Gigantech Shot Putter

        G2s:
        4x Starlight Violinist
        4x Beast Knight, Garmore
        3x Natural Talent Seeker, Valrod

        G3s:
        4x Secret Sword Seeker, Vortigern
        4x Fang of Light Garmore

        G4s:
        4x Shrouded Divine Knight Gablade

        Deck Comments:
             The main idea for the deck is to fill up the back row with Snogals to make a row of 8k boosters. Everything in the deck works for that point. Gigantech Shot Putter can be used to boost early but then retired to make room for Snogals. Sicilus generally is only used for stride fodder as not to clog up the board. Starlight Violinist and Gablade serve as searchers to get Beast Knight Garmore to in turn fetch more Snogals. We are using 6 crit 6 draw to provide fuel for the Garmore effects which require you do discard cards essentially turning draws into Snogals. This helps keep up resources for PGs and striding as well.

        Match ups:
        • VS. Extreme Battlers
          • I got first. My opponent gets aggressive with but I have guard in my hand to migitate damage. Grade 2 ride into garmore calling a Snogal from deck and another from my hand gives me 2 7k attackers to bring my own aggro. He doesn't guard anything and goes to 3. 3-1. His field stays the same and he gets 1 damage in. 3-2. I ride voritgen and go for his rear since I can't hit his vanguard, unforunately he gets a heal. 3-2. He rides into Vicktor and strides. An aggresive field set up gets in 1 damage since I guard to prevent his on hit effects, but vicktors skill powers up suanna. 3-4. I stride gablade and use millius -> Starlight Violinist -> Garmore -> Snogal to fill up the field. He takes an attack then PGs Gablade. 4-4. He strides Victoplasma. The wombo combo of Cool Hank, Vicktor's Skill and Susanna Is too much for me and he gets a crit to basically prevent me from healing. 42k susanna ouch....
        • VS. Angel Feather Legion + Zerachiel
          •  This time I get to go first. I take his first attak so that I can use Starlight Violinist when I ride him to get garmore -> snogal. I've already drew 2 snogals at this point so my deck thinning capabilities are limited. He calls an attack and a column to pressure me and hits a crit. 3-4. I ride Vortigen and stride. using the starter combo Millius -> Violinist -> Garmore -> Snogal to fill up my board and then call another snogal from hand. Gablade hits but I'm out of snogals so I can call out a new rearguard column to attack so I go for the 10k to hit his rears. 5-4. He uses Zerachiel's Limit Break to pressure me but without a vanguard booster I can guard his attacks fairly easily. With a lot of triggers in my dropzone I decide to go for legion returning 3 crits and a mate and call the final Snogal to bring them all to 9k. This is important because it puts my legion attack at 36k. I hit 2 crits going on each rearguard which forces him to use up his whole hand. 5-4. On his turn he goes for my face sine he doesn't have any cards left but I he doens't quite make it. He can't guard my 36k vanguard column and loses.


        Overall Performance:
               The deck seems pretty mediocre unfortunately. Another Issue is that the deck hardly counterblasts which means there are a lot of unused resources. As for Beast Knight Garmore, while he can do the same things as Swordmy it is a lot more conditional and doesn't net you an extra card but rather exchanges one for snogal. So even though they are similar they serve different purposes. Swordmy is used primarily to build advantage and BK, Garmore is used for consistency.

        Tips for Mastering:
        • The Deck excels at early aggression and plays so mulligan to benefit that.
        • Learn what units are good to call at what times to create chains such as violinist -> Garmore -> snogal.
        • Figure out when legioning is best. For example in that last game I made a huge middle column by using all 4 snogals.

        Tips for adding money:
              This is really tough because you can go in almost any directions with the deck. The main engine is Starlight Violinist, Garmore (G2) and Snogal. So you can use it with pretty much any boss card. Two possible options are the super animal army using a jewel knight variant (probably ashlei reverse) and including the swordmy engine as well. Or possibly the most expensive option. I would suggest Thing Saver. The lack of CB and discards can allow an early legion and restand and Thing Saver eats up the CB which the deck doesn't use.


        Do you have any comments on the deck? Want to request a budget deck from me? Please leave a comment and help me help you.

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        Thanks for reading,

        ~Bambi