This week's deck is a budget Asura Kaiser Build! Shout outs to NoMgc for requesting the deck and for being a long time follower of the blog (definitely one of the first). Its been a long time since the suggestion but I haven't forgot about it. Since I just finished up all the clans from G-BT03 here it is!
Winning Image: Check your grade 3s!!!
(Image Courtesy of Cardfight Wikia)
The boss of this deck isn't a grade 3, it is the Stride unit specialized for Asura Kaisers. His ability is just absolutely insane. Restanding both of your rearguard columns for checking a grade 3 while at the same time putting a grade 3 back during the main phase to increase your chances of doing so. What really pushes him over the edge are the asura support rearguards which gain +3k when your unit restands during the battle phase. Meaning these guys get +12k when War Deity goes off and come in both the grade 1 and grade 2 variant. Hopefully you'll be able to stride this every turn.
Deck List: Transmigrating Evolution, Miraioh
4x Crit
8x Draw
4x Heal
G1s:
4x Twin Blader (3.50)
4x Bear Down Samurai
4x Final Wrench
1x Dancing Wolf
G2s:
4x Daredevil Samurai (0.25)
4x Beast Deity, Golden Anglet
4x Extreme Battler, Sazanda
G3s:
4x Asura Kaiser (3.00)
4x Extreme Leader, Mu-sashi
G4s:
4x War Deity, Asura Kaiser (3.00)
2x Meteokaiser, Vic-ten (0.50)
Final Cost: $40.00
Deck Comments:
There are a few things to note about the deck. The first is that every rearguard gains power when it restands. This is important because it makes your field super, super consistent. No matter what you are using you are guaranteed high powered restands. Next is the Starter we are using the grade 3 searcher even though we want to check grade 3s because we want to ride Asura Kaiser over Musashi all the time. Speaking of Musashi he is helpful as the deck doesn't use any CB what so ever so if you need to take out a few rears switch into him and pop pop pop. Lastly is the triggers. Running 4 crit EIGHT DRAW seems kinda odd in a deck that you want to check grade 3s in but it works well for a multitude of reasons. First, there are no stride fodders in the deck so by running so many draws it will increase our ability to consistently stride. Second, The deck is insanely rearguard dependent and so draws not only will count as boosters but will net you another card to call down. And lastly you don't need to be worried about drawing grade 3s because you can use them to stride as I said and the draws lower the total deck count. A low deck count makes War Deity Asura's ability to return grade 3s to the deck more and more effective as the game goes on. I contemplated running quintet walls to amplify this thin the deck type Idea but with so little 10k shield triggers I think it would almost never be able to guard anything.
Match ups:
Overall Performance:
I really love this deck, its super fun and I think the chance based play on getting that grade 3 is exciting. You're really hoping to get it and your opponent chanting "Please no." in their mind. Other than it being a blast to play it is actually extremely powerful. It is a little inconsistent due to the grade 3 checking gimmick BUT when you get it I think its at least on par if not as powerful as the Sanctuary Guard deck especially if you have any Samurai on the field. As I mentioned in the video the high grade 2 count and draw triggers lend to a fantastic grade 2 game which can lead to an instant win if you follow up with War Deity's skill activating. The current version is a little inconsistent as you can't always ride Asura Kaiser and turns that you can't stride really hurt, but if you follow the tips for adding money I think it can definitely be a dark horse competitor as the huge attacks give it a decent shadow match up.
Tips for Mastering:
- Sometimes using War Deity, Asura Kaiser isn't the best option. (too many grade 3s out, not enough field. In these cases not striding or using Vic-ten can be just as good.
- Don't be afraid to call Grade 3s as rearguards, if you stride using other cards you can call a over your grade 3 to get in the drop zone for War Deity's skill.
Tips for adding money:
ABSOLUTELY THE FIRST THING~~~ get a play set of Immortal, Asura Kaiser. This makes War Deity so much more consistent and provides and excellent fall back skill if you can't stride. Next I think you want to add in some ways to use counterblast. there are a few options. I think the best is Cool Hank because he allows you to still have punishing turns even if you don't check a grade 3. Other options could be Magical Gambler or Magician Girl, Kirara for more power or more draw. Finally the last change should be adding the last 2 strides. Personally I like Victoplasma in this spot. I think it guarantees powerful attacks to finish your opponent off. The CB2 is never an issue since you hardly use any CB, under normal circumstances. Other options would include more Vic-ten to provide on hit pressure or Tribrut, which I don't recommend as there are little to no ways in the deck to enable his skill.
Again thanks to NoMgc for his suggestion to try a budget version of this super fun deck :)
Do you have any comments on the deck? Want to request a budget deck from me? Please leave a comment and help me help you.
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Thanks for reading,
Chris
Thank you very much for making this budget deck! 2bh I actually forgot I even mentioned this deck, but I'm glad you remembered.
ReplyDeleteWhen you were first making the deck (without the budget in mind) did you try to using more than 8 grade 3s? When I first got the idea for this deck I really wanted to tech 2-3 of the vic grade 3.
The non-budget version only has 8 grade 3s. Its a little irrational but I don't want to chance ever not being able to ride asura as its key not only to the strides but to the Samurai rearguards. I've definitely thought about it thought and I imagine it would help the consistency for striding a bit better. I'll definitely try it out. I think the most I would run is 9. My very first deck was Dragon Monk Goku and I played around with 10 grade 3s for a while and I found that they got stuck in my hand really often and I never had enough shield. As for the 9th grade 3 I'd like to try is either Victor or Mond Blaukuger. Mond for the super breakride wombo combo with immortal but I think Victor is a more solid choice overall. Ofcourse I'd want to change up the stride zone a bit more to account for the possibility of not wanting to or not being able to ride your asura.
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