Showing posts with label Nova. Show all posts
Showing posts with label Nova. Show all posts

Monday, August 17, 2015

Budgetguard 29: ASURA KAISER ft. NoMgc

Hey Cardfighters,

This week's deck is a budget Asura Kaiser Build! Shout outs to NoMgc for requesting the deck and for being a long time follower of the blog (definitely one of the first). Its been a long time since the suggestion but I haven't forgot about it. Since I just finished up all the clans from G-BT03 here it is!

Winning Image: Check your grade 3s!!!

G-FC01-015EN-RRR
(Image Courtesy of Cardfight Wikia)
     The boss of this deck isn't a grade 3, it is the Stride unit specialized for Asura Kaisers. His ability is just absolutely insane. Restanding both of your rearguard columns for checking a grade 3 while at the same time putting a grade 3 back during the main phase to increase your chances of doing so. What really pushes him over the edge are the asura support rearguards which gain +3k when your unit restands during the battle phase. Meaning these guys get +12k when War Deity goes off and come in both the grade 1 and grade 2 variant. Hopefully you'll be able to stride this every turn.




Deck List: Transmigrating Evolution, Miraioh
4x Crit
8x Draw
4x Heal

G1s:
4x Twin Blader (3.50)
4x Bear Down Samurai
4x Final Wrench
1x Dancing Wolf

G2s:
4x Daredevil Samurai (0.25)
4x Beast Deity, Golden Anglet
4x Extreme Battler, Sazanda

G3s:
4x Asura Kaiser (3.00)
4x Extreme Leader, Mu-sashi

G4s:
4x War Deity, Asura Kaiser (3.00)
2x Meteokaiser, Vic-ten (0.50)

Final Cost:  $40.00

Deck Comments:
     There are a few things to note about the deck. The first is that every rearguard gains power when it restands. This is important because it makes your field super, super consistent. No matter what you are using you are guaranteed high powered restands. Next is the Starter we are using the grade 3 searcher even though we want to check grade 3s because we want to ride Asura Kaiser over Musashi all the time. Speaking of Musashi he is helpful as the deck doesn't use any CB what so ever so if you need to take out a few rears switch into him and pop pop pop. Lastly is the triggers. Running 4 crit EIGHT DRAW seems kinda odd in a deck that you want to check grade 3s in but it works well for a multitude of reasons. First, there are no stride fodders in the deck so by running so many draws it will increase our ability to consistently stride. Second, The deck is insanely rearguard dependent and so draws not only will count as boosters but will net you another card to call down. And lastly you don't need to be worried about drawing grade 3s because you can use them to stride as I said and the draws lower the total deck count. A low deck count makes War Deity Asura's ability to return grade 3s to the deck more and more effective as the game goes on. I contemplated running quintet walls to amplify this thin the deck type Idea but with so little 10k shield triggers I think it would almost never be able to guard anything.


Match ups:


    Overall Performance:
         I really love this deck, its super fun and I think the chance based play on getting that grade 3 is exciting. You're really hoping to get it and your opponent chanting "Please no." in their mind. Other than it being a blast to play it is actually extremely powerful. It is a little inconsistent due to the grade 3 checking gimmick BUT when you get it I think its at least on par if not as powerful as the Sanctuary Guard deck especially if you have any Samurai on the field. As I mentioned in the video the high grade 2 count and draw triggers lend to a fantastic grade 2 game which can lead to an instant win if you follow up with War Deity's skill activating. The current version is a little inconsistent as you can't always ride Asura Kaiser and turns that you can't stride really hurt, but if you follow the tips for adding money I think it can definitely be a dark horse competitor as the huge attacks give it a decent shadow match up.


    Tips for Mastering:

    • Sometimes using War Deity, Asura Kaiser isn't the best option. (too many grade 3s out, not enough field. In these cases not striding or using Vic-ten can be just as good.
    • Don't be afraid to call Grade 3s as rearguards, if you stride using other cards you can call a over your grade 3 to get in the drop zone for War Deity's skill. 


    Tips for adding money:
         ABSOLUTELY THE FIRST THING~~~ get a play set of Immortal, Asura Kaiser. This makes War Deity so much more consistent and provides and excellent fall back skill if you can't stride. Next I think you want to add in some ways to use counterblast. there are a few options. I think the best is Cool Hank because he allows you to still have punishing turns even if you don't check a grade 3. Other options could be Magical Gambler or Magician Girl, Kirara for more power or more draw. Finally the last change should be adding the last 2 strides. Personally I like Victoplasma in this spot. I think it guarantees powerful attacks to finish your opponent off. The CB2 is never an issue since you hardly use any CB, under normal circumstances. Other options would include more Vic-ten to provide on hit pressure or Tribrut, which I don't recommend as there are little to no ways in the deck to enable his skill.

    Again thanks to NoMgc for his suggestion to try a budget version of this super fun deck :)

    Do you have any comments on the deck? Want to request a budget deck from me? Please leave a comment and help me help you.

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    Thanks for reading,

    Chris

    Friday, March 27, 2015

    Cardfight Budgetguard 11: Ethics Buster Reverse

    Hey Cardfighters,

    This week I'm bringing you the infinite hell of Ethics Buster Reverse combined with LBE.

    Winning Image: Restanding Vanguard for dayyysss.
    BT13-004EN-RRR
    (Image Courtesy of Cardfight Wikia)
    Obviously our boss unit is the big bad Deadliest Ethics Buster "Reverse" who is a crossride for Ethics Buster, and has a Limit Break 4 ability which is. "Counter Blast 2, Discard 2 Beast Deity cards, Lock 2 Nova Grappler Units: After the battle that this unit attacks you may Stand it. This ability cannot be used for the rest of the turn." This allows you to restand your vanguard at a decent cost but when combined with the limit break enabler you only really need 2 damage to start restanding. This is the bread and butter of the deck Cost: 1.50
    EB04-003EN-RR
    (Image Courtesy of Cardfight Wikia)
    For the second boss I wanted to use Beast Deity Azure Dragon, his ability can work before limit break or generation break and it is. If you attack hits the vanguard you an discard a copy of Azure dragon and choose two of your units and stand them. By doing this you can add extra pressure to your vanguard attacks during the mid game. Cost 1.25

    So Far: 11

    For Grade 2s The Rs are Street Bouncer (0.20)  and Hatred Chaos  (0.70)

    For Grade 1s we must consider the Perfect guards (4) 

    This deck doesn't need strides but we will use 4x Meteorkaiser Vic-ten  (0.50) as a back up.


    Final Cost: $33

    Deck List:

    Starter: Transmigrating Evolution, Miraioh
    4x Beast Deity, Crit
    4x Red Lightning
    4x Beast Deity, Draw
    4x Beast Deity, Heal

    G1s:
    4x Beast Deity, Solar Falcon
    4x Beast Deity, Frog Master
    4x Clay-doll Mechanic
    2x Beast Deity, Desert Gator

    G2s:
    4x Beast Deity, Hatred Chaos
    3x Hungry Dumpty
    4x Street Bouncer

    G3s:
    4x Beast Deity, Azure Dragon
    4x Deadliest Beast Deity, Ethics Buster "Reverse"

    G4s:
    4x Meteorkaiser, Vic-ten

    Deck Comments:
         Miraoh Serves a lot of purposes, Either to grab stride fodder for next turn, copies of Azure Dragon to provide pressure, to get another beast deity in your hand and most importantly to ensure you ride Ethics Buster "R". We don't use all Beast Deity Triggers because Red lightning can unflip damage which is the main limiter for using "Reverse's" skill over and over. Clay doll and Dumpty help with that as well and Street bouncer and energy charger are meant to keep you hand up so that you can have enough beast deities.

    Match ups: (opp dmg - my dmg)
    • Vs. Revengers (Lumicus)
      • I got to go first which ended up working out well for me.  I move miraioh into a side column to set up a combo with street bouncer. Next turn I call street bouncer in front resting them both to draw and then using miraioh to search for a grade 3 and hit Reverse. I call clay doll to unflip and attack. We trade some blows and I ride Reverse at grade 3. Calling Frogmaster and using the LB4 skill while my opponent is still at grade 2. I only hit a draw trigger but he uses up a perfect guard and takes two damage. 3-2.  He rides into Mordred phantom to prepare for break ride turn and strides. I block the stride to prevent judgebau from going off, he gets a crit and I decide to guard and intercept with my street bouncer to not take 2 damage. I unflip one damage with hungry dumpty and lb4 again managing only to hit one crit. I take out his rear guard and he drops a perfect on my column with a crit. He doens't stride or break ride but I choose to prevent judgebau from going off with a perfect and he hits a crit which I decide to take to fuel Counter blasts for my next turn and i hit a heal yay! 3-3. I lb4 again on my turn. he 1 passes and I get a draw. he 1 passes again and I get a heal. I get one more attack in and he gets the 6th damage heal. :/ 6-3. He manages to top deck Abyss and goes into break ride turn. I guard but I have to let Judgebau hit this time he gets a crit but I manage to get 2 damage checked triggers to boost up my defense. He miscalculates some things which ends up with me over guarding his next vanguard attack (probably what lost me the game) I'm able to gain a little hand with street bouncer and lb4 again. He 1 passes and no luck. no passes the next one and then perfect guards my rearguard. I got no triggers and 2 grade 3s so I basically can't guard at all since he survived. I'm forced to try to heal with one left in deck and he gets another crit for game.
    •  VS. Gears (beats)
      • My opp. goes first. I get a pretty good hand to set up the street bouncer combo again and I already have frog masters. Unfortunately I miss miraioh but I play a booster for my vanguard and attack. 2-1. On my turn I ride reverse and go right into lb4 using frog master and calling a full field. He 2 to passes my first attack with 2 draws. I get 2 heals both going to vanguard since I will restand. apparently he has not much to guard with and I end up hitting him to 5. 5-1. He strides into chronos command which can wipe my whole field. I guard it so I don't fall too far behind. and he goes after my rear to keep me at 1 so I cant lb4. A weak turn follows but I manage to hit a crit to push out more guard. 5-1. He strides chronos command AGAIN I guard it again to not lose 3 units to its effect. and take 1 damage from the rearguard. 5-2 I'm barely able to lb4 but it works out. He 2 passes, no triggers, then 2 passes, no triggers. and finally perfects my rearguard column. On his turn he strides lost age dragon and rewinds most of my field after hitting. I take damage to get to lb4 (I have no enablers left). and use it once again. 2 to pass, no triggers, 2 pass first draw all to van. second nothing. and he easily guard my last attack. 5-4. He strides into Ragnaclock, luckily the draw got me a perfect guard. He gets super offenive but pulls no triggers. I mess up here. I take one damage and then guard with my draw trigger. but this prevents me from playing an attacker when I lb4 next turn to put triggers on/ apply pressure since I only had 2 other beast deities. I lb4 anyway but with only my vanguard attacking he 2 passes I get a trigger then 1 passes and no triggers. 5-5. He attacks with chronojet forcing me into only grade 0s which I guard 1 pass but he get a draw and heal for game. 


    Overall Performance:
         This deck was amazing to say the least. The pressure of a constantly restanding vanguard is huge. and it has a good balance of beast deities so there isn't usually problems with that except when I messed up that last game. Both games were extremely close and came down to a few trigger checks. I'm really happy with the deck and will probably be my go to for fun deck for a while.
     
    Tips for Mastering:
    • Know what to discard for "Reverse"
    • Knowing what to lock to maximize your attacking power. 
    • I want to confirm this with bushiroad but I believe that you can use "Reverse" active twice in one turn to restand 3 times. It would cost 4 cb and 4 cards from hand but it might be a good choice in some scenarios.

    Tips for adding money: 
         There is really only one thing you can do for this deck and that's add the Ethics buster breakride. Not only will it give you a monstrous breakride turn but it also acts as a crossride. You can also go for the Vic-plasma strides which have a similar ability to Reverse but work on a much higher power level. This is more important for games when you can't draw Frog Master and helps the deck be consistent. 


    Do you have any comments on the deck? Want to request a budget deck from me? Please comment below and help me help you.

    If you want to be updated on the latest information and be notified about new posts click the link below and like the Bambguard Facebook page. 

    Thanks for reading,

    ~Bambi