This week we will talk about attack patterns, what to attack and what different options you have for aggression.
Basics:
To attack you rest your front row unit and then if you have either a grade 1 or 0 in the back row in the same column you can rest that as well to add its power to the front row rearguard. If the front row unit is your vanguard you get to do the appropriate amount of drive checks. This leads us to the two main attack strategies which are derived from your most prominent offensive trigger. Since stand triggers put a rearguard into stand it can allow you to attack again. You can also choose to use primarily critical triggers to give your attacks more "oomph".
In general Stands allow you to make your opponent guard more and Criticals add pressure to your attack. Pressure meaning that your opponent is more inclined to guard said attack.
Base Strategy:
To determine your attack pattern you need to decide on which offensive trigger to focus on. We will consider the 4. main options to develop a strategy unique to each one. 1. #ofCrits > #ofStands, 2. #ofCrits = #ofStands and 3. #ofCrits < #Stands. 4. No Stands.
The General Rule we will stick to is: ALWAYS ATTACK VANGUARD.
This rule is for simplicity and because by always attacking vanguard you will be able to see when its not a good idea.
R = Rearguard, V = Vanguard
1&2: These two have a similar attack pattern where you want to attack with one rearguard then your vanguard then rearguard R->V->R. This allows your stand triggers to affect your rested rearguard but leaves one still standing for your critical triggers to be placed for extra pressure
3: In this case your attack patter is R->R->V. This is because you have enough stand triggers that a double stand is likely and will be most effective if you can stand 2 front row rearguards. Leaving a rearguard for criticals isn't as important since you are more likely to stand one.
4: V->R->R This is the attack pattern for no Stands. We don't have to attack with our rearguards first since there are no stands. This can allow for more pressure plays and sometimes more variety.
More Advanced Ideas:
Once you have mastered the basic attack pattern for your deck you can start to think about several things.
- Does your opponent need a certain amount damage to use his effects?
- Is there a really important or pesky rearguard that you need to get rid of?
- If you Vanguard has certain types of guard restriction skills could you attack their interceptors to make it even harder to guard?
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Thanks for reading,
~Bambi
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