Showing posts with label Dark. Show all posts
Showing posts with label Dark. Show all posts

Monday, October 5, 2015

Budgetguard 35: The Psychics of Dark Irregulars

Hey Cardfighters,


This week's deck was suggested by Joshua Kim! How can we use the Pyschic Legions to their max potential?

Winning Image: Powerful columns and field destruction


MB-030 (Sample)G-BT03-040EN-R
(Image Courtesy of Cardfight Wikia)
     These two are the main gimmick for the deck. Rigil can be used for awesome field control and his ability to soul charge 5 in one turn can push the power gaining cards over the top. This should give the deck a nice balance between high power and managing your opponent's field.



Deck List:
Starter: Werefleder Ordonnaz
12 Crit
4 Heal

G1s:
4 Flag Breaker (3.80)
4 Killing Dollmaster
4 Succubus of Pure Love (0.50)
2 Rune Weaver

G2s:
4 Psychic of Dust, Izaya (0.90)
4 Squallmaker Vampire (1.50)
3 Flirtatious Succubus (0.25)

G3s:
4 Sweet Predator (0.25)
4 Psychic of Storm, Rigil (0.25)

G4s:
4 Great Demon, Soulless Demagogue (0.50)
4 Love Tempest, Kisskill Lira (0.50)

Final Cost:  $33.55 

Deck Comments:
     The deck breaks down into two main parts; Soul Chargers and Power Gainers. For Soul Chargers we have Dollmaster, Squallmaker and Succubus, for power we have Izaya and Sweet Predator and Squall maker (he/she does both). Then we have Rune Weaver WTH is that? Well he lets you selectively soul charge from your hand. This lets you take extra copies of Rigil and turn them into Soul Charge 5s in an instant! We use 4 Stride fodder to help us get the first stride off to activate Generation Break 1 effects without using up precious Grade 3s.

Match ups:


    Overall Performance:
         The deck performed well and you can meet the soul requirements for rigil pretty easily especially using his non-legion skill. What the deck lacks most is speed. Usually you can't legion right away and you'll want to stride once anyway for sweet predator and squall maker. This slows the deck down a bit too much in my opinion. You end up playing the catch up game versus decks which have more powerful first strides or early game plays and generally it isn't fast enough to catch up. I never used Rune Weaver's skill so it might not be better to have a different grade 1.

    Tips for Mastering:

    • Count your soul carefully, reaching the 10 soul mark is the most important so make sure you can hit it, even if it means riding an izaya to secure Rigil's skill.
    • Izaya only works during main phase so it can't get power from squall maker. Don't forget to call it before using Rigil's skill!



    Tips for adding money:
         The most expensive and best way to add money to the deck is to add Doreen, The Thruster. This will help you create even more power columns and just bring your deck over the top. The main way is to add the strides Gilles de Rais. This one is iffy to me because I see it mainly as a legion based deck using stride mostly for effects. However it could be a good change up and option if you can reach the soul requirements.  The last thing I want to throw out there isn't really a money upgrade but you can use the Amon cards early game to have an extremely strong soul charge engine which might be able to speed up the deck to make it more viable.


    Do you have any comments on the deck? Want to request a budget deck from me? Please leave a comment and help me help you.

    If you want to be updated on the latest information and be notified about new posts click the link below and like the Vanguard Central Facebook page.

    Thanks for reading,

    Chris

    Wednesday, July 22, 2015

    Budgetguard 25: Amon's Sheep

    Hey Cardfighters,

    This week we have a Dark Irregular's deck using the Amon's Follower/House of Amon engine to power out huge rearguards using their crazy crazy good starter.

    Winning Image: POWAAAAAA!!!!

    BT12-007EN-RRR
    (Image Courtesy of Cardfight Wikia)
         The main boss of the deck only because he has the amon name which enables all our skills. He is a crossride for Amon which isn't that important to us. His limit break is super important for the deck though as it allows the reuse of the starter Barmaid Grace if combined with Pokkur and can just create early power plays with the limit break enabler.

    G-BT03-097EN-C
    (Image Courtesy of Cardfight Wikia)
         This card is absolutely insane. Its not limited by Legion or GB1 which means its active literally the whole game. This pushes your rearguards upto enormous numbers each and every turn. The only think to note about this cards is that the skill it gives will last so anytime your soul changes that turn it will affect the power of the unit you chose with Barmaid Grace. Whether you are using the power for vanguard or for rearguard the cheap and always available soulcharging is also a huge huge bonus.



    Deck List:
    2x Starter: Amon's Follower, Barmaid Grace
    6 Crit
    3 Stand (Monochrome of Nightmare Land)
    3 Draw
    4 Heal

    G1s:
    4x March Rabbit of Nightmareland (3.00)
    4x Amon's Follower, Mad Eye
    4x Amon's Follower, Hell's Deal
    1x Succubus of Pure Love (0.50)

    G2s:
    3x Demon of Aspiration Amon (0.60)
    4x Amon's Follower, Hell's Draw
    4x Earth Elemental, Pokkur (0.30)

    G3s:
    4x Demon Marquis, Amon "Reverse" (3.00)
    4x Sweet Predator (0.30)

    G4s:
    1x Snow Element Blizza (3.50)
    4x Storm of Love, Kisskill Lira (0.50)
    3x Great Demon, Soulless Demagogue (0.50)

    Final Cost:  $35.8

    Deck Comments:
         As I've mentioned the starter is the MVP of the deck and is why we run two. Its actually so good I've been tempted to run 3. Moving on we have all amon cards with the exception of Pokkur and Sweet Predator. The predator is meant to be a nice support grade 3 which will boost upto 16k when you use the starter's skill. Pokkur is there for the "Wombo Combo" which is Using Grace, locking her then unlocking her with Pokkur (which puts her in stand position) and then using her skill again. For super high numbers everywhere. Thats about all there is soul charge lots and give lots of power.


    Match ups:

    Overall Performance:
         I had a ton of fun playing this. Soulcharging like crazy and turning it into crazy high numbers all across your field. I find that I deck myself out a lot but it is okay because the deck puts on serious pressure with its high numbers. As is the deck is definitely not in contention for a top tier spot however if you put in some more money for some of the powerful strides and the Amon legion I have no doubt it can be a serious contender.


    Tips for Mastering:

    • As with any Dark Irregular deck managing your soulcharging is very important so that you don't deck yourself out. Be Cautious.
    • Prepare for your next turn. This can mean taking a hit so that you have 2 counterblasts for the wombo combo.
    • Learn where to put Barmaid's power to make the most of it. Sometimes this means putting it on VG to force shield or pray for the crits sometimes its on rear to wear out your opponent's hand.


    Tips for adding money:
         The cheapest improvement will be to start by changing out the PGs for the PG-Gs to help unflip damage to make the wombo combo more accessible. (Sometimes you want to do it but the CB cost prevents you from doing so. Next is the most important addition to the deck. Gilles de Rais. This is the main change that will take the deck to the next level or even two levels up. By soulcharging like crazy and then Striding Gilles de Rais and boosting it with Barmaid's skill you can hit absurdly high numbers and your opponent won't even be able to perfect guard. Lastly and probably most expensive you need to fill our the grade 3 line-up with Amons. The cheapest way to do that is 4 of Amon's Leader Astaroth just for the name. If you want to get regular Amons to be able to legion and get the crossride I suggest grabbing 1-2 and dropping down on then number of reverses you use or one of each Astaroth and Reverse.

    Do you have any comments on the deck? Want to request a budget deck from me? Please leave a comment and help me help you.

    If you want to be updated on the latest information and be notified about new posts click the link below and like the Vanguard Central Facebook page.

    Thanks for reading,

    Chris

    Friday, May 15, 2015

    Budgetguard 18: Dark Irregulars

    Hey Cardfighters,

    This week we get in touch with our creepy side using a Dantarian and Echo of Nemesis deck

    Winning Image:  Huge Unguardable Breakride attack

    BT12-015EN-RR
    (Image Courtesy of Cardfight Wikia)

          The key card to this strategy is King of Masks,  Dantarian. His break ride effect is that you can choose upto 3 rear guards giving them +1k for each card in the soul until end of turn. In case you didn't know it is a CONT: effect so those rearguards can get even higher if you soul charge more in that turn. This effect will let you hit super high numbers which make it hard for the opponent to guard with Echo of Nemesis' Skill.

    FC02-019EN
    (Image Courtesy of Cardfight Wikia)

         The second piece to the wombo combo is Echo of Nemesis who can soul blast a grade 0 to soul charge 2 and then his limit break ability is that when you attack if you have 10 or more cards in soul then your opponent cannot call grade 1s or greater from their hand to guardian circle and he also gets +10k which means that on break ride turn he is 31k unboosted. This is the key point to our strategy.


    Deck List:
    Starter: Devil in Shadow
    8x crit
    4x draw (shirley)
    4x heal

    G1s:
    4x Dimension Creeper
    2x Bloody Calf (0.30)
    4x Devil Child
    4x March Rabbit of Nightmareland (3.00)

    G2s:
    3x Dark Soul Conductor
    4x House of Amon, Psycho Grave
    4x Free Traveller

    G3s:
    4x King of Masks, Dantarian (3.80)
    4x Echo of Nemesis (1.00)

    G4s:
    2x Heat Elemental, Magum (4.00)

    Final Cost: $39.8

    Deck Comments:
         The main things in the deck build are the starter which helps set up your breakride combo as the deck is much less potent without that combo. Next the Grade 2s are mainly focused on getting your soul up with Conductor soulcharging after you guard with him and Free Traveller letting you get Dimension Creepers straight from the deck. The other odd choice might be Devil Child but a 10k vanguard booster does wonders in this deck especially with the easy cost of getting to 6 soul. 


    Match ups:
    • VS. Revengers (Win)
      • I wish I had time to show a better game because he was grade locked at ZERO and I had a hand that was capable of rushing. I go first and after my first draw have ALL my psycho graves in hand which is pretty funny. He misses his ride and attacks getting his grade 1 but not hitting. I ride and call a front row of psycho graves. Drive checking into dantarian yesss. 2-0. He rides Dorint and attacks my vanguard which I gladly take. 2-1. I ride to grade 3 and keep attacking. 3-1. He goes to grade 2 and calls a column. He attacks my rearguards but I have back ups so I let it through. 3-2. I get up to six soul using my starter and a shirley. This lets me call a Grave and get the skill off and call the 10k booster behind my vanguard. 5-2. He rides into abyss and legions trying to recoup his lost advantage through damage. Unfortunately he drive checks 2 Stand Triggers and opts not to restand with Abyss to not waste the triggers. 5-3. I stride since I'm not at limit break and he can't guard which finishes the game. I think he would have done better if he focused my rears more to prevent me from taking advantage of his slow start.
    • VS. Altmile Stride (Win)
      • This game was much more fun than the previous one. My opponent went first. This meant the first attack was mine. 1-0. He gets aggressive but I get a damage trigger to put an end to that. I counter his offense by going after his rearguard and then his vanguard. 2-1. He continues his pressure with another attacker. this time he gets a crit and a heal. 1-4. Looking a littler rough for me but I do have dantarian so anything can happen. I stride to equal out the damage, but get no triggers. He misplays and thinks he can break ride at 2 damage without an LBE (which would be insane) but I let it slide cause i'm tired and I have pg anyway. 2-4. I breakride dantarian over dantarian get myself upto 6 soul. I mess up my attack pattern a little but he doesn't get any defensive triggers so it works out. 5-4. He strides and I'm worried he'll go into Saint Blow forgetting he hasn't stridden this game at all. I guard his rearguard hits and pray he doesn't get a critical on his drive check. My praying pays off and he manages to only drive check non-triggers. This sets me up perfectly for next turn for breakriding with Echo of Nemesis which I do and soul charge as much as I can getting him upto 56k. Without enough grade 0s my opponent is forced to no guard and I hit a critical trigger on my drive check luckily because he go a 6th damage heal and that's the game.


    Overall Performance:
          The deck surprised me its fairly consistent and is good at what it does. The first game I played was a little unfair but it shows that the deck isn't so weak that it can still lose to a grade locked opponent. If you like to make really big numbers on top of preventing perfect guards this deck is super fun.

    Tips for Mastering:
    • Be careful not to soul charge/stride too much because decking out can happen.
    • Keep track of how many grade 0s they are using/drive checking if you catch them at a bad time you can steal games. 
    • Don't forget that Dantarian powers up rearguards too! This can prove super important.

    Tips for adding money:
        The first order of business is to flesh out the G-zone by getting upto 8 G-units. I would suggest Atmos and Blizza because you don't use a lot of counter blast so you can use it with them to help get your opponent up to higher damage for Echo of Nemesis to do its thing. After that look into getting better grade 2s for the deck. My suggestions would be to replace free traveler with emblem master to provide on hit pressure and soulcharge faster. That's all I can think of for advancing this particular build, but there are a lot of other option of Dark Irregulars if you find that you enjoy the clan.

    Do you have any comments on the deck? Want to request a budget deck from me? Please leave a comment and help me help you.

    If you want to be updated on the latest information and be notified about new posts click the link below and like the Bambguard Facebook page. 

    Thanks for reading,

    ~Bambi