After testing some Limit Break Enabler decks for the past couple weeks I wanted to discuss a bit about LBE decks and why I think that most of them are not viable in Legion format. I'm going to go over a list of problems that they have and these are things that you should really look into solving if you plan on playing a LBE deck during Legion format. (I think that things will be different when stride comes out as you can use stride to cover Limit Break decks lack of abilities during the mid game. But even then I'm not sure.)
- The are just too inconsistent/slow.
This is a huge issue and is combined with the fact that they are generally slower because many LBE decks do not have a way to search out their LBE which means that those games where you don't draw it or are forced to ride is will set you really really far behind. Good examples of decks that avoid this problem are Jewel Knights, Sanctuary Guard Dragon. These decks can easily tutor for the limit break enabler which lets them consistently compete with legion decks in terms of speed.
- They aren't powerful enough.
This is the second problem with LBE they don't hit the same numbers as Legions do. If we look at how much each is when they are boosted. LB will hit around 16k where as Legions will hit around 26k. This means that a legion deck will force your opponent to guard for 10k more guard every turn when compared with a LB deck. To compete on this front you need to be able to add that kind of power to your attacks consistently. Decks that do this well are Sanctuary guard dragon (+9k if you have 3 grade 1s puts it in legion power range), Star-Vader, Nebula Lord Dragon, (+3k to your front row per unit your opponent has locked can make up for the 10k guard for not being in legion). Any deck can compensate slightly by using 10k boosters or 8k vanillas if applicable to make a 21k vanguard column. But this solution still puts you under 5k guard a turn and you can't always rely on having the 10k booster either. - The don't do enough.
While it might sound similar to not being powerful enough, what I mean this time is that they don't get enough mileage from their counterblasts. Most limit breaks come from an era where 2 Counter Blasts is worth approximately 1 card. (Signified by iconic cards like Berserk Dragon and Dark Cloak Revenger, Tartu) However in the era of Legions Counter Blasts have been redefined to having a 1:1 value with cards, which you can see in cards like (Blaster Blade Seeker and Perdition Dragon, Menace Laser Dragon). To solve this issue is really up to the boss unit you have or how much unflipping power you have in the deck. Boss units which can keep up are Chaos Breaker Dragon (The combo of his limit break soul blasting and non-limit break locking abilities is enough to put him on par with legion levels of doing stuff), and Cocytus Reverse (He can revive a card from the drop zone by putting the top 3 cards of your deck into the drop zone essentially giving you a card for free.)
What do you think about LBE decks? Do you think I'm wrong? Please comment below and help me help you.
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Thanks for reading,
~Bambi
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