Hey Cardfighters!
Hopefully all of you know about the buzz surrounding Raging Form Dragon (RFD) and his triple attack wombo combo all thanks to yours truly "Dark Bless Angel". But is it really all that good? I would argue it is not.
First we need to look at the math for Raging form. His cost is 4 cards. Retires 3 revengers and needs another copy in hand. But when you attack you drive check 2. This means that raging form is actually a 2 card MINUS. At least, in terms of pure card advantage. The 2 "draws" being drive checks has some functionality as well as the extra attack which either does a damage or drops cards from the opponent's hand. So if we look at raging forms numbers 21k. We see that he can be stopped by a 2-pass by using 2 10k shields. Thus there are two scenarios. 1. Even. Both players are -2 you for raging form and them for guarding it. 2. You are at a card disadvantage and they took a damage. This situation is a lot better for the raging form player since damage will become worth a lot more than 2 cards later in the game however you also need to take into account that an extra damage can be used to punish your minus.
So overall raging form is looking like a break even in terms of game state however it does lower your total cards in play. Where does Dark Bless come into play?
Dark Bless enables RFD to do a triple attack. But we already know that its not really and advantage gaining play to use RFD so is it really worth it to run a card in your deck which enables a play that isn't actually getting you anything? I'm of the opinion it isn't.
I feel as though the common builds for RFD doesn't make use of the more efficient cards that Shadows/Revengers have access to in order to make a wombo combo more consistent when in reality that super wombo combo isn't that great.
I've been trying to mess with ways to include judgebau + 2 sword breaker in the deck and find a replacement for Dark Bless.
What are your thoughts on this? Please leave a comment and let me know!
Thanks for Reading,
Chris
Showing posts with label Tech to Wreck. Show all posts
Showing posts with label Tech to Wreck. Show all posts
Tuesday, March 29, 2016
Monday, February 8, 2016
Tech to Wreck: Ancient Dragon, Magmaarmor
Hey Cardfighters,
This is a new thing that will be VERY sporadic since I don't always have an interesting card to talk about. As the name suggests it is going to be able a card that will help out a ton in a certain match and usually a card that is overlooked and forgotten. I'll make a page and add it to the list under the banner :) Hopefully this will help you all be ahead of the curve/get new ideas on how to build decks!
Ancient Dragon, Magmaarmor
(In anticipation of the Technical Booster)

(Card image courtesy of Cardfight!! Wikia) [No mate cause he's not as cool :P]
This guy is probably the best forgotten card for Tachikaze right now. He works well in basically every variant of Tachikaze except maybe Dark Rex. He fits into Ancient Dragons (ADs) since he is one so you get name shenanigans and his skill is actually not restricted to ADs which means he'll fit really well into a generic deck as well. Lets go a bit over his pros and cons.
PROS:
This is a new thing that will be VERY sporadic since I don't always have an interesting card to talk about. As the name suggests it is going to be able a card that will help out a ton in a certain match and usually a card that is overlooked and forgotten. I'll make a page and add it to the list under the banner :) Hopefully this will help you all be ahead of the curve/get new ideas on how to build decks!
Ancient Dragon, Magmaarmor
(In anticipation of the Technical Booster)

(Card image courtesy of Cardfight!! Wikia) [No mate cause he's not as cool :P]
This guy is probably the best forgotten card for Tachikaze right now. He works well in basically every variant of Tachikaze except maybe Dark Rex. He fits into Ancient Dragons (ADs) since he is one so you get name shenanigans and his skill is actually not restricted to ADs which means he'll fit really well into a generic deck as well. Lets go a bit over his pros and cons.
PROS:
- Non LEGION skill lets him hit 19k when boosted by your starter which is super good if your opponent is trying to do that annoying Grade 2 game thing.
- Take advantage of the extremely powerful AD engine. Speedy early game can set the pace of the game and he keeps AD name so your skills don't deactivate unlike if you are teching in Dark Rex/Gaia
- Legion skill is NON-AD this means shenanigans muahahha. Mainly the fact taht engore can eat ANY number of units. So to pay for engorge you could eat a separate side column and then Counterblast 2 & Soulblast 2 and then bring it back for more pain.
CONS:
- Soul will be an issue. Most of Tachi's best starters don't go into the soul so unless you are running soulcharging triggers then you probably won't be getting that much soul.
- Magmaarmor's mate basically does nothing. It is legion specific so it won't work while striding or early game where AD usually shines.
Even though there is only one more 'pro' than there is 'con' I think that he is still a magnificent choice. The mate issues can be worked around by playing 2 mates since you don't need to legion more than once and Tachi has a few soul charging triggers to play around with as well.
I would highly recommend trying out Magmaarmor in your Tachikaze decks, whether it is Ancient Dragons or Generic he'll make a great back up that takes advantage of the new support very well.
Let me know if you try him out!
Thanks for reading,
Chris
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