Showing posts with label Dungaree. Show all posts
Showing posts with label Dungaree. Show all posts

Tuesday, January 27, 2015

Reader Spotlight: Budget Narukami, Dungaree Unlimited

Hey Cardfighters,

Welcome to the new article series I am starting "Reader Spotlight" where I will be taking submissions from all of you and giving you a chance to show off your own decks (preferably budget). If you would like to make a submission for future weeks of Reader Spotlight please e-mail me your deck list to vanguardcentraltcg@gmail.com, along with some comments about the deck.

With that out of the way let's get into the deck list (courtesy of Caleb).

6 crit
6 draw
4 heal

G1:

G2:

G3:
3x Demon Conquering Dragon, Dungaree Unlimited

Caleb's Comments: 
     The point of the deck is to cycle through cards to find dungaree and riding him to increase the number of bound cards. Then you want to bring out Dungaree Unlimited for the killing blow.

My comments on the deck: (I played a 2 of 3 match against my Great Nature deck)
     I think the deck has a lot of good things going for it. The use of vanilla units allows you to guard early to take a lot of the super high power attacks late game. To supplement this he uses other cards let him build up a little extra advantage. One thing that I think might benefit the deck a lot is using the Limit Break enablers released in set 16 for narukami. Eradicator Egghelm Dracokid. This could let you break ride earlier and control the field better with Dungaree's cheap retiring capabilities.

Hope you enjoyed hearing about Caleb's Budget Dungaree Build!

Again please submit your own budget or even non-budget deck builds to vanguardcentraltcg@gmail.com, with some comments on how it works and if you are having any trouble with certain match-ups for the deck.

If you have any ideas or opinions on how I can improve this new article series please comment down below! I would like this to not only be a place where you all can share your deck ideas but also get some feed back on how you might change the deck to suit your play-style better and/or strengthening its weaknesses.

Thanks for reading!

~Bambi

P.S. I really want to thank Caleb for offering to let me use his deck list which inspired me to start this article series. I really appreciate his input and I hope you all can enjoy this new series thanks to him.




Saturday, May 10, 2014

Tournament Report 5-10-2014

After playtesting my Goku deck over the week I decided that since Chaos Breaker Dragon is basically an auto loss I was going to try my Dungaree Deck this week.

I'll do an analysis of my Dungaree deck a bit later (I didn't use T-Theory for it but I think its got a good balance.)

Once again it was a 4 round tournement.


Round 1: Perfect Raizer

I had a lack of guard early so I got bombarded by an early assault starting at 4 damage before I could even ride to grade 2. I was able to put up somewhat of an offense but later in the game he re rode Perfect Raizer over Mr. Invincible and I didn't have enough guard in my hand to defend his 26k Perfect Raizer (w/o boost) going upto 33k with boost.

Round 2: Great Nature (Chatnoir/Leopald Reverse)

He had a rough start like I did in the last round and also missed his breakride. He put up a bit of resistance and even rerode to the break ride and again to leopald reverse but my early offense had put him far enough behind so that I could take most of his high powered attacks rather than having to guard them and then beat him a few turns later.

Rounds 3:  Old Style Kagero

This deck uses Blazing Flare Dragon and Dragonic Waterfall to create high power attack lines in combinations with various retiring skills and Mahoragas/Chain Attack Sutherlands. It was a really rough game because I didn't draw many Boosters to begin so his high retiring ability meant I was Boosterless. I put up a fight but the high power columns destroyed my hand. I believe that this was the game I missed my crossride as well so it was much easier for him to hit big numbers  on me. Overall my loss was because he was able to keep me from having boosters while setting up really strong attacks on me.

Round 4: Amon Reverse

I think we were both close to being grade locked but we both managed to pull out of it. He didn't draw many boosters so that turned into not being able to attack my vanguard at all. Similar situation to the Great Nature I had an early offense where he didn't and I snowballed my advantage to the end of the game.

So Overall I went 2-2 just like last time. Makes me wonder if switching really made a difference at all. Though I think that maybe I could do just as well if not better with Goku (I still haven't mastered Dungaree) but the problems set in once I do make top 8 when I'm bound to face a Chaos Breaker Dragon at some point and then I've basically lost before its even started.

Didn't make top 8 this time because my tie breakers were worse I guess.

I'm going to try and make a version of Goku which is more resilient to Chaos Breaker Dragon, but for now I'm going to stick with Dungaree for a while.