Hey Cardfighters,
This weeks tournament result is for a best of 1, double elimination style tournament with about 13-14 entrants.
I played my Great Nature Legion+Breakride Deck. There is a deck profile on our YouTube channel
Vanguard Central so please check it out!
Round 1 VS. Thing Saver + Majesty Lord Blaster
My opponent was grade locked at 1 for a turn or 2 which allowed me to get some early guarding off very easily to save damage for the thing saver stands that were to come. I tried to do a balance of pressure and power to conserve hand to guard Thing Saver. On his restand right after legion I was only at 2 and I came out fairly unscathed at 4 damage (no criticals). I actually would have lost if he had a critical because I had very little to guard with in my hand. The next turn I broke rode Polaris to try to burn down his 8 card hand so he wouldn't have much to push back at me if he lived. He had 2 perfect guards but lived with only 1 card in hand. On his turn he did the restanding attack again and I had to gamble with no guard at 4 damage. Luckily he didn't pull one and I survived the turn to finish him off by re-riding into Tester Fox.
Round 2 (Winners) VS. Blaukugers
My opponent wasn't grade locked but he rode into stern blaukuger without the grade 2 so with boost he was only attacking for 15k which was an easy 10k-2pass scenario while I sat on breakride. While he lacked pressure his 20k vanguard also made him vulnerable to my 20k attacks from Chatnoir boosted by duckbill. Eventually he switched into the crossride but it was a little to late to do anything as I broke rode polaris and destroyed his hand. Next turn I re-rode into Tester Fox to close out the game.
Round 3 (Winners) VS. Omega Glendios (World End Version)
Link Jokers vs. Great nature is interesting because I can keep my board decently clear but if they do get front row locks it hurts you a ton. He was able to get a lot of the cards he wanted using World-line dragon, and then transitioned into the Damstadium Break Ride. I used a strategy focusing around compass lion to keep attacking with an extra column but retiring lion at the end of the turn to prevent locks. He stuck only on break ride with no rearguard columns to provide pressure so I slowly amassed a huge hand. Eventually I got to limit break and use Polaris. He couldn't guard all of my attacks and I won.
Round 4 (Winners) VS. Bluish Flames
This match up scared me because he was using the koongal starter which could easily pump up Explosion Blue to almost unguardable amounts. I started first which was really good as I was able to ride Compass lion at grade 2. On his turn he went auto pilot and used Regulation Aglovale to call Oath Aglovale but he couldn't attack my 11k compass lion. I went aggresive with binoculus tiger which he promptly attacked a lot. I guarded with my zeroes because even though I was worried about Explosion Blue I was more worried I wouldn't be able to close the game without binoculus tiger. He did a lot of calling plays but didn't use Explosion Blue which really surprised me (I knew he could have). I easily passed the turn going up to 4 damage. I broke rode Polaris and finished him off that turn.
Grand Finals VS. Blaukugers (rematch)
This match was much more even he started off really aggresively which put me into a bad position early game. Unfortunately he did misplay twice which cost him the game. First when I was at 3 damage and he pulled a critical trigger he put the crit on a rearguard thinking I wouldn't get limit break. Unfortunately I was getting it anyway and he lost a free damage. I broke rode tester fox this game and started my +1 engine every turn in hopes to out grind him. He pushed back with his own Breakride combo for blaukugers which forces me to guard 5 attacks to prevent his vanguard from standing. Luckily his rearguard columns were only 5k guards. He misplayed that turn when I no guarded the vanguard, took damage and he speeded into attacking with his rearguard and forgot to stand up his vanguard. (he realized this just after unfortunately but since its tournament its unfortunate) Without the extra vanguard attack converting into 2 more rearguard attacks I easily guarded for the rest of his turn and won the turn after.
With the Blau player unable to bracket reset me out of Losers I won the tournament undefeated!
Again, the deck profile is on my team's YouTube Channel Vanguard Central so if you want to see the deck list please check it out (A combo video is also coming out shortly)! If you all want a more in-depth profile on the deck please comment below and I'd be happy to do it. (I apologize if the video isn't very good because it is our first.
Thanks for reading,
~Bambi
Showing posts with label Tournament. Show all posts
Showing posts with label Tournament. Show all posts
Monday, January 19, 2015
Saturday, January 10, 2015
Tournament Report: Murakumo Legion Budget Deck
Bringing you my tournament results after using the Murakumo Legion deck I wrote about on Thursday in my Budgetfight Article.
Tournament Breakdown
Round 1 VS Majesty Lord Blaster (Loss)
Opponent started first and I initially though he was using Thing Saver + RPBA with the wingal brave starter but his other cards quickly gave him away. On his second turn my opponent rushed me with marrons in the front row but damage triggers saved me from a lot of pain. However, the next turn he moved Marron back and called 2 Palamedes into the front row. I decided to take damage so that I could control his aggression by attacking Palamedes with Hyakki Vogue's limit break. I continued trying to control his offense by taking out his attackers and blocking his vanguard which was only attacking for 15k (Wingal Brave was stuck there). At one point he tried to bait me into blocking Wingal Brave's effect by attacking my rear guard but I was able to call his bluff and let it act as a perfect guard. Eventually I succumbed to his offense because I never drew into other copies of hyakki vogue (he retired the one i got from the initial on-ride skill) I drive checked one on my last turn which caused me to lose due to not having enough guard.
Round 2 VS Bluish Flames (Win)
I went first but didn't get a grade 3 in my opening hand. He wasn't aggressive at all early and I managed to draw my grade 3 on time. While he applied no pressure to me I filled up my field with my legion skill and put an 8k behind my vanguard for the 31k column. He succumbed before he could even get off one "Explosion Blue".
Round 3 VS Shadow Paladin Witches (Loss)
Once again no grade 3 in my starting hand. I was rushed early and I tired to make my own offense using Oboro Cart. The next turn I drew into Hyakki Vogue but I had used up 1 Counter Blast so I couldn't use the on-ride skill. My lack of pressure would be my downfall as I quickly ran out of cards and had no other Hyakki Vogue to use with my LB4. Eventually I tried for a last resort attack by using Hyakki Vogue's LB4 twice and prayed for a critical trigger but my oppponent had the perfect guard and that was game.
Round 4 VS Shadow Paladin Witches (Win)
This time I started with Hyakki Vogue in my hand and was able to leave the Counter Blasts open for its effects. This allowed me to keep up my own pressure while forcing him to give me damage. Adding to this he rode Rias instead of Fianna and didn't legion to avoid wasting her skill. He eventually laid down a whole field and I went up to limit break to push for game. By filling up my front row with Hyakki Vogue I was able to punch through his defenses before he got a chance to make his big plays.
Round 5 VS Tetra Burst + Demetrius Break Ride (Loss)
I started off with Hyakki Vogue and put up pressure early but he was able to break ride Demetirus over Demetrius which cut off my pressure and helped him regain advantage. Then by Breakriding Tetraburst he was attacking for a 48k Tetra Burst which I managed to guard but it used up most of my hand. I made plays with Hyakki Vogue but he had a quintet wall and perfect guard to stop me. I lost the next turn his TetraBurst attack for 38k.
Round 6 VS Thing Saver (Loss)
I was able to go first but he went aggressive attacking with a full front row early. I didn't get any damage triggers and on top of it he hit a critical. The game snowballed further out of control as I failed to hit any triggers and he got both damage checked and drive checked triggers.
Overview 2 Wins - 4 Losses
The end results look pretty bad for the Murakumo deck but honestly most of the match ups went as I expected. In the games where my opponent was the aggressor and I had to be defensive I lost because I wasn't able play the aggressive game like I want and that is not the game I want to be playing. I also didn't get to use the legion very often which would help a lot to prevent my opponents from being able to snipe away my rearguards and counter my aggressiveness. The Last match against Thing Saver also went as expected, he pulled more triggers than I did which made him win as I explained in my previous article in a 50/50 match like that its really the triggers that define the outcome of the game.
Thanks for reading and have a great day!
~Bambi
Tuesday, May 20, 2014
Tournament Report May 17th 2014
Switched back to Goku this week after redesigning the deck to give me an edge versus CBD (based on my analysis last week) I'll post Goku v2.0 later this week.
So as a header my Goku deck seems to have magical powers of gradelocking my opponents. I don't know why it just seems to happen ALOT as you will see in this tournament report. Its not the first time something like this has happened.
Round 1: Eradicators
My opponent was grade locked a 2 and I never got to see his boss card before I wiped him out. Not super exciting.
1-0
Round 2: Eradicators Vowing Reverse.
I set up my field early and put on a lot of pressure completely destroying his hand. Going into the late game I was very much in the lead but at the end I was just short of being able to guard for 2-pass on his vanguard and his rearguard after he used Reverse's limit break. (22k vanguard with 16k rearguard) I no guarded his vanguard hoping that he wouldn't get the crit, but he did.
1-1
Round 3: Old School Shadows (I played this deck before but someone else was using it)
Yay opponent got grade locked at ZERO. ouch. proceded to destroy him before he got anywhere.
2-1
Round 4: Liberators
I've played this guy before but and I've never seen him use liberators so it was a surprise. He almost got gradelocked at 2 but he managed to topdeck the grade 3. yay for being able to actually have a nice fight. Once again my early aggression and early guarding put me in the lead going into late game. He made a mistake of breakriding Alfred over Gancelot without having much of a field so I didn't really worry about his high powered attacks. Soon after I closed out the game.
3-1
3-1 is a shoe in for top 8 in a 4 round so here we go
Top 8: Pale Moon (Silver thorns luquier)
Game 1 - Opponent was grade locked once again but he double crit me when I no guarded at 3 damage. I guess that's the luck in the world balancing itself out.
Game 2 - he had an early rush but I countered that with my own and used it to wipe out his attackers. Once he had no more attackers I proceeded to beat his face and control his field with Goku. Was far enough ahead from that early play that I snowballed it and won the game.
Game 3 - Opponent GRADELOCKED AGAIN this time at zero. He basically had no chance and I won easily. Off to top 4.
Top 4: Chaos Breaker Dragon
The dreaded Chaos Breaker Dragon master of slow games. I was actually waiting for a match to finish to decide who I was going to play in Top 4 it was CBD vs. CBD just my luck -.-
Game 1 - For once I got grade locked, but it was only for a turn and I managed to put up a fight but I never really had a chance.
Game 2 - filled up my field quick and then pulled a double critical off my FIRST twin drive. which put him to 4 damage. Kept up the pressure but he was able to survive due to multiple heal triggers and then the locking came. I struggled for a long time trying to push through his hand even breakriding Goku over Dauntless fairly early before he could rebuild his hand again. It was a long struggle and he almost decked out but I just wasn't able to fully guard his last turn and had no heals left in my deck.
No Prizes for top 4 with a 4 round tournament :( sad.
Overall I was really happy with the tournament, while I did get a lot of free wins I felt like the games where I didn't win or lose from grade lock were very close and if I was winning I was winning by a good margin so the only thing that really got me a lot of games was just the right amount of luck from my opponent. Goku even went toe to toe with CBD in that last game! Very please with the new version of the deck and hopefully I'll have less gradelock matches next week to test the decks power more.
So as a header my Goku deck seems to have magical powers of gradelocking my opponents. I don't know why it just seems to happen ALOT as you will see in this tournament report. Its not the first time something like this has happened.
Round 1: Eradicators
My opponent was grade locked a 2 and I never got to see his boss card before I wiped him out. Not super exciting.
1-0
Round 2: Eradicators Vowing Reverse.
I set up my field early and put on a lot of pressure completely destroying his hand. Going into the late game I was very much in the lead but at the end I was just short of being able to guard for 2-pass on his vanguard and his rearguard after he used Reverse's limit break. (22k vanguard with 16k rearguard) I no guarded his vanguard hoping that he wouldn't get the crit, but he did.
1-1
Round 3: Old School Shadows (I played this deck before but someone else was using it)
Yay opponent got grade locked at ZERO. ouch. proceded to destroy him before he got anywhere.
2-1
Round 4: Liberators
I've played this guy before but and I've never seen him use liberators so it was a surprise. He almost got gradelocked at 2 but he managed to topdeck the grade 3. yay for being able to actually have a nice fight. Once again my early aggression and early guarding put me in the lead going into late game. He made a mistake of breakriding Alfred over Gancelot without having much of a field so I didn't really worry about his high powered attacks. Soon after I closed out the game.
3-1
3-1 is a shoe in for top 8 in a 4 round so here we go
Top 8: Pale Moon (Silver thorns luquier)
Game 1 - Opponent was grade locked once again but he double crit me when I no guarded at 3 damage. I guess that's the luck in the world balancing itself out.
Game 2 - he had an early rush but I countered that with my own and used it to wipe out his attackers. Once he had no more attackers I proceeded to beat his face and control his field with Goku. Was far enough ahead from that early play that I snowballed it and won the game.
Game 3 - Opponent GRADELOCKED AGAIN this time at zero. He basically had no chance and I won easily. Off to top 4.
Top 4: Chaos Breaker Dragon
The dreaded Chaos Breaker Dragon master of slow games. I was actually waiting for a match to finish to decide who I was going to play in Top 4 it was CBD vs. CBD just my luck -.-
Game 1 - For once I got grade locked, but it was only for a turn and I managed to put up a fight but I never really had a chance.
Game 2 - filled up my field quick and then pulled a double critical off my FIRST twin drive. which put him to 4 damage. Kept up the pressure but he was able to survive due to multiple heal triggers and then the locking came. I struggled for a long time trying to push through his hand even breakriding Goku over Dauntless fairly early before he could rebuild his hand again. It was a long struggle and he almost decked out but I just wasn't able to fully guard his last turn and had no heals left in my deck.
No Prizes for top 4 with a 4 round tournament :( sad.
Overall I was really happy with the tournament, while I did get a lot of free wins I felt like the games where I didn't win or lose from grade lock were very close and if I was winning I was winning by a good margin so the only thing that really got me a lot of games was just the right amount of luck from my opponent. Goku even went toe to toe with CBD in that last game! Very please with the new version of the deck and hopefully I'll have less gradelock matches next week to test the decks power more.
Saturday, May 10, 2014
Tournament Report 5-10-2014
After playtesting my Goku deck over the week I decided that since Chaos Breaker Dragon is basically an auto loss I was going to try my Dungaree Deck this week.
I'll do an analysis of my Dungaree deck a bit later (I didn't use T-Theory for it but I think its got a good balance.)
Once again it was a 4 round tournement.
Round 1: Perfect Raizer
I had a lack of guard early so I got bombarded by an early assault starting at 4 damage before I could even ride to grade 2. I was able to put up somewhat of an offense but later in the game he re rode Perfect Raizer over Mr. Invincible and I didn't have enough guard in my hand to defend his 26k Perfect Raizer (w/o boost) going upto 33k with boost.
Round 2: Great Nature (Chatnoir/Leopald Reverse)
He had a rough start like I did in the last round and also missed his breakride. He put up a bit of resistance and even rerode to the break ride and again to leopald reverse but my early offense had put him far enough behind so that I could take most of his high powered attacks rather than having to guard them and then beat him a few turns later.
Rounds 3: Old Style Kagero
This deck uses Blazing Flare Dragon and Dragonic Waterfall to create high power attack lines in combinations with various retiring skills and Mahoragas/Chain Attack Sutherlands. It was a really rough game because I didn't draw many Boosters to begin so his high retiring ability meant I was Boosterless. I put up a fight but the high power columns destroyed my hand. I believe that this was the game I missed my crossride as well so it was much easier for him to hit big numbers on me. Overall my loss was because he was able to keep me from having boosters while setting up really strong attacks on me.
Round 4: Amon Reverse
I think we were both close to being grade locked but we both managed to pull out of it. He didn't draw many boosters so that turned into not being able to attack my vanguard at all. Similar situation to the Great Nature I had an early offense where he didn't and I snowballed my advantage to the end of the game.
So Overall I went 2-2 just like last time. Makes me wonder if switching really made a difference at all. Though I think that maybe I could do just as well if not better with Goku (I still haven't mastered Dungaree) but the problems set in once I do make top 8 when I'm bound to face a Chaos Breaker Dragon at some point and then I've basically lost before its even started.
Didn't make top 8 this time because my tie breakers were worse I guess.
I'm going to try and make a version of Goku which is more resilient to Chaos Breaker Dragon, but for now I'm going to stick with Dungaree for a while.
I'll do an analysis of my Dungaree deck a bit later (I didn't use T-Theory for it but I think its got a good balance.)
Once again it was a 4 round tournement.
Round 1: Perfect Raizer
I had a lack of guard early so I got bombarded by an early assault starting at 4 damage before I could even ride to grade 2. I was able to put up somewhat of an offense but later in the game he re rode Perfect Raizer over Mr. Invincible and I didn't have enough guard in my hand to defend his 26k Perfect Raizer (w/o boost) going upto 33k with boost.
Round 2: Great Nature (Chatnoir/Leopald Reverse)
He had a rough start like I did in the last round and also missed his breakride. He put up a bit of resistance and even rerode to the break ride and again to leopald reverse but my early offense had put him far enough behind so that I could take most of his high powered attacks rather than having to guard them and then beat him a few turns later.
Rounds 3: Old Style Kagero
This deck uses Blazing Flare Dragon and Dragonic Waterfall to create high power attack lines in combinations with various retiring skills and Mahoragas/Chain Attack Sutherlands. It was a really rough game because I didn't draw many Boosters to begin so his high retiring ability meant I was Boosterless. I put up a fight but the high power columns destroyed my hand. I believe that this was the game I missed my crossride as well so it was much easier for him to hit big numbers on me. Overall my loss was because he was able to keep me from having boosters while setting up really strong attacks on me.
Round 4: Amon Reverse
I think we were both close to being grade locked but we both managed to pull out of it. He didn't draw many boosters so that turned into not being able to attack my vanguard at all. Similar situation to the Great Nature I had an early offense where he didn't and I snowballed my advantage to the end of the game.
So Overall I went 2-2 just like last time. Makes me wonder if switching really made a difference at all. Though I think that maybe I could do just as well if not better with Goku (I still haven't mastered Dungaree) but the problems set in once I do make top 8 when I'm bound to face a Chaos Breaker Dragon at some point and then I've basically lost before its even started.
Didn't make top 8 this time because my tie breakers were worse I guess.
I'm going to try and make a version of Goku which is more resilient to Chaos Breaker Dragon, but for now I'm going to stick with Dungaree for a while.
Sunday, May 4, 2014
Tournament Report March 5th, 2014
First time using Trifecta modified Goku. I was pretty excited going into the tournament couldn't wait to try my updated Goku versus other players.
Overview: The tournament was pretty small only about 16 people so it was 4 rounds of swiss and then a cut to top 8.
Round 1: Silver Thorn Pale moons
His deck was missing normal Luqiers so he wasn't able to get cross ride defense. He also just started playing the deck today so was unsuure about certain plays. I won by killing controlling his field and I didn't have to worry too much because he missed the break ride.
Round 2: Chaosbreaker
Hate playing against Link Jokers because when they lock my vanguard booster behind Goku I can't hit anything with his 10k power. I was able to get a nice early rush but eventually I got triangle locked for consecutive turns and combined with draws from chaosbreaker I couldn't punch through his defenses after that.
Round 3: Beast Deities (EXTREME)
Had terrible luck here as I had no defense early and I couldn't stop an aggressive grade 2 rush. He beat me before he could even use EXTREME's limit break effect.
Round 4: Gold Paladin Liberators Trial deck
Faced a little kid using a Gold paladin trial deck. Not much of a fight. I destroyed his field and he kept "1 passing" my vanguard and eventually I got the triggers and took him down easily.
So at this point I'm 2-2 with pretty terrible tie breakers (I only beat pretty weak players.) But miracuously I managed to get into top 8.
Top 8: Chaos Breaker
Awesome... I got to fight the same chaosbreaker opponent that beat me before. Was a really close first game and he pulled double triggers on me to get through my guard but if he hadn't I probably could have won the that game. Second game I made a misplay of not breakriding over Dauntless in an attempt to get him to 4 daamage so he would be forced to guard all my attacks, but he took a hit went to 4 and then triangle locked me, killed me and that was the end of my tournament.
Over all I was pretty happy with the deck. I find that I have a lot of trouble setting up a full field a lot of times. it might be due to most of my grade 1s I want to hold on to (Guard Grifffons and perfect guards) so I might just have to alter my play a little more to set up full columns as opposed to maximizing guard.
A few changes I'm making are switching gojos for aermo and changing the trigger line up to 4 crit 8 draw. My thoughts behind the changes are to make it easier for me to set up my field with the extra draws getting me what I want and also the gojo switch is because I found that I wasn't using gojo that much and I think it would be better to get the free cycles rather than losing out on attacking power. Also cross rides don't seem to be every as I was afraid they would be so not being able to hit them isn't as much of a problm as I had suspected.
I'm also looking to get a hold of another Dauntless before EB9 comes out and the prices jump riding Dauntless at grade 3 has been a nice choice when they haven't played a lot of grade 1s yet because I can hold off on Goku until he has more things to kill.
Ending thoughts: It seems like a lot of people at the shop I go to are building Chaos breaker and there were 2 Chaos breakers already built and in the tournament and if those decks start being the dominant decks I'm going to have to switch to Dungaree just to avoid getting stomped on as I suspect Chaosbreaker to be a 80-20 matchup in their favor.
Overview: The tournament was pretty small only about 16 people so it was 4 rounds of swiss and then a cut to top 8.
Round 1: Silver Thorn Pale moons
His deck was missing normal Luqiers so he wasn't able to get cross ride defense. He also just started playing the deck today so was unsuure about certain plays. I won by killing controlling his field and I didn't have to worry too much because he missed the break ride.
Round 2: Chaosbreaker
Hate playing against Link Jokers because when they lock my vanguard booster behind Goku I can't hit anything with his 10k power. I was able to get a nice early rush but eventually I got triangle locked for consecutive turns and combined with draws from chaosbreaker I couldn't punch through his defenses after that.
Round 3: Beast Deities (EXTREME)
Had terrible luck here as I had no defense early and I couldn't stop an aggressive grade 2 rush. He beat me before he could even use EXTREME's limit break effect.
Round 4: Gold Paladin Liberators Trial deck
Faced a little kid using a Gold paladin trial deck. Not much of a fight. I destroyed his field and he kept "1 passing" my vanguard and eventually I got the triggers and took him down easily.
So at this point I'm 2-2 with pretty terrible tie breakers (I only beat pretty weak players.) But miracuously I managed to get into top 8.
Top 8: Chaos Breaker
Awesome... I got to fight the same chaosbreaker opponent that beat me before. Was a really close first game and he pulled double triggers on me to get through my guard but if he hadn't I probably could have won the that game. Second game I made a misplay of not breakriding over Dauntless in an attempt to get him to 4 daamage so he would be forced to guard all my attacks, but he took a hit went to 4 and then triangle locked me, killed me and that was the end of my tournament.
Over all I was pretty happy with the deck. I find that I have a lot of trouble setting up a full field a lot of times. it might be due to most of my grade 1s I want to hold on to (Guard Grifffons and perfect guards) so I might just have to alter my play a little more to set up full columns as opposed to maximizing guard.
A few changes I'm making are switching gojos for aermo and changing the trigger line up to 4 crit 8 draw. My thoughts behind the changes are to make it easier for me to set up my field with the extra draws getting me what I want and also the gojo switch is because I found that I wasn't using gojo that much and I think it would be better to get the free cycles rather than losing out on attacking power. Also cross rides don't seem to be every as I was afraid they would be so not being able to hit them isn't as much of a problm as I had suspected.
I'm also looking to get a hold of another Dauntless before EB9 comes out and the prices jump riding Dauntless at grade 3 has been a nice choice when they haven't played a lot of grade 1s yet because I can hold off on Goku until he has more things to kill.
Ending thoughts: It seems like a lot of people at the shop I go to are building Chaos breaker and there were 2 Chaos breakers already built and in the tournament and if those decks start being the dominant decks I'm going to have to switch to Dungaree just to avoid getting stomped on as I suspect Chaosbreaker to be a 80-20 matchup in their favor.
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